Recently in the H-scenes in Visual Novels thread I made the following statement about visual novels:
I would like to clarify what I was thinking with the following example:
You don’t go see an amazing view with beautiful scenery for any practical reason (to gain knowledge, money, friends, etc), you do it for “entertainment.” All entertainment shares this aspect: its not something anyone needs. But at the same time, its not a game, its an experience. You don’t walk away from that scene thinking it was pointless. Similarly, if you think about VNs as “just games” you’re never gonna get anything out of them.
@Pepe also brings up that:
What do you guys think?
To what extent are VNs just games, just made-up stories, and how can they actually be meaningful and teach us something?
Can you really experience what the protagonist is experiencing, and how do your own past experiences limit (or extend) how you relate to the characters?