RLDev for Dummies

Good night Taka
Another problem I have is when I put .g00 in the game this does not read it to me.
But in the viewer if you read it.

(I took the png from your folder, I hope it doesn’t bother you)
It is rare because if you can see the image when the voice is off.

Huh, that’s weird. If you click the coordinates (000: 080 x 080 for example) in g00lib can you see each individual square?

I’m guessing you followed my steps, but to be sure, did you use g00pack or vaconv? Did you include the relevant .txt/.xml file?

Also do the g00s from the translation folder (such as that Yuri one) work correctly?

Yes, if I can see it individually.

I used g00pack and included txt.

They work when the voice is off, when I click the image disappears (Like Otonashi)…

I just proved that the g00 of the translation folder work correctly.
I see that these have 8 frames and not 4 as in the tutorial.

Oh right, I think I remember now. This is a problem with my tutorial image not being true to the game’s real state. I’d edited the game to remove the clone frames.

In the actual release of AB they doubled up the animations for hover over and clicking. If you check one of the g00’s in g00lib you’ll see they have 8 frames instead of 4.

It goes like this: Image 1 > Image 1 > Image 2 > Image 2. They do this with most buttons that have a hover-over.

In AB’s case, since the files were part of a group project, I just doubled the frames in Photoshop so anyone could use them. For solo projects I’ve just edited out the redundant frames in the code. There’s probably a way to clone frames with the text file too, but I’d have to check g00pack’s documentation…

So basically the reason you are getting blank frames is because you’re missing half the frames.

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Do you have any other tool to compile Angel Beats !?
“Createpck.exe stopped working”
I tried to use it in the trial version and I get that error when compiling on day 3.

The compiler for AB1st trial is here:

Yeah, that’s what I mean. I get that error when using that tool.

Are you using trial version 1.0 then? I don’t know if the tools for that are still around.

I use version 1.10.
There should be no problems since it works with the original game, right?

There was a set of tools for 1.1 and a set of tools for the final release. One set is named AngelBeats_1stBeat_Trial_Tools and one is named AngelBeats_1stBeat_Tools.

If you’re running 1.1, and the 1.1 tools aren’t working, I tell you what’s wrong.

Just in case, the ABFBT git only includes files from the full release of the game, so they may not be compatible with the trial. You’d have to port the translations over to your game manually I’d imagine.

Please help me, i get some unknow error

Do you remember where you downloaded OMake? Was it the 0.9.6.8 from the Baka-Tsuki guide or from the drive link above?

I use Omake downloaded from your google drive link. Please help me. I’ve searched everywhere in internet but no one met the error like me. And sorry for my bad English

I’m fairly sure the problem is Omake’s version. Maybe try the 0.9.6.8 one instead.

Hi I’m having trouble finding the following packages while installing cygwin.

gcc-mingw-core
libpng14-devel
mingw-runtime
w32api

I just can’t find them on the list that comes up.

Unfortunately the names get changed around sometimes and they can be hard to find.
I believe they will be as follows:

mingw64-i686-gcc-core (under devel)
mingw64-i686-libpng (under devel) and libpng-devel (under libs)
mingw64-i686-runtime (under devel)

All of the w32api ones are also under devel.

There may be a problem with libpng in future (saying a dll is missing) but the fix for it will show up if you search for libpng or cygpng in this thread.

Thanks, managed to find those.

But now I’m stuck on the next step trying to install ocaml and etc.

Does it matter if my cygwin is installed under D:? I have the ocaml files etc in both C and D but it can’t seem to find them regardless.

Hmm, can you find other folders with it? You could try:

cd /cygdrive/d/ocaml-3.09.3

If that doesn’t work, just to make sure, rename the ocaml-3.09.3 folder to just “ocaml” and then try again.

Personally I run cygwin from my c: drive and keep everything else (rldev, reallive games, etc…) on my f: drive, so I can’t say for certain… But I find it hard to imagine cygwin wouldn’t be able to work from a different drive…

I figured it out. Had to navigate through a few folders.

But now I have yet another problem.

So… sounds like I need an updated version of ocaml that works for Windows 10? Is there one in the cygwin library? I don’t know what it would be called or how to find something like that.

I’d recommend replacing the config.guess file with this one. I’d also do the same with config.sub.