There are a lot of games i’ve played over the years, though none of them are ever quite what i long for in a game.
Command & Conquer (series)
- I grew up playing this game and made my first internet friends playing C&C.
Metro 2033 (Redux)
- The most immersive game i’ve ever played, keeps me enthralled despite being outside of my normal interests and comforts.
Half Life 2
- It’s just a really damn good game, and used to be my runner-up until i played metro.
- Probably has my favourite game world of anything i’ve ever played. Beautiful, grand, enchanting… I just wish the developers didn’t butcher it in favour of endgame money milking. I could sit in places in that game for hours on end.
Blade & Soul
- The best melee combat system of any game i’ve ever played. The combo-designed play (as opposed to just chains and cycles) is fantastic and so much fun, along with the freerunning & parkour… I wish Tera had this level of combat and mobility.
- I love the grand presentation, themes and action. I’ve gained many a inspiration from Halo (and from the custom edition maps), and it will continue to be at my core.
- I don’t get around to playing this much, but i’m always fascinated by the level of customization and attention to tactical detail, without causing the game to become tedious. Truly a special game in the RTS genre.
- Similarly because of attention to tactical detail, even simple things like projectiles that miss being able to hit targets behind, that stuff is a big deal. I enjoy it’s elegant simplicity without it’s damaging of creative tactics.
Ark: Survival Evolved
- I have a love-hate relationship with this game. It’s an awesome game and i love doing stuff with it, however i always find it devouring all my time… And don’t get me started on when i lose a dino, omg.
- Something i’ve desired for quite some time, due to Halo and some other things like BSG, is a game that’s an FPS, but you can also control larger ships, not just fighters. The realistic lack of “up and down” amongst other things provides for a really unique experience.
- Nostalgia, there was a time when i played this every day with school friends and so on.
Dead or Alive (series)
- I have an interest in studied martial arts (as opposed to games that use all magic/weapon fictional postures/motions) and so on. Using semi-legitimate martial arts applied in a game is always cool.
I don’t play much console because of the versatility of the PC, and it costs more to keep buying new game systems than to just upgrade a part every now and then. I do miss out on a lot of console-only games though.
I wish i could play more games like Tera, but in more anime-like environments, maybe with well presented story. I’m not a fan of games that halt for dialogue or have excessive choices, i much prefer stories that take you for a ride, a journey through their world and events, experiencing them for yourself. Too many games i see in akiba culture seem to be either really clutzy dated design, retro or poor graphics, lacking of perspective (what’s the point in looking at something huge and magnificent if i can’t look UP at it’s grandness?)… I never cared for top-down rpg’s as, like i said, there’s no perspective, no dimensionality. That’s why i always loved Halo, you’d have things which you’re fighting down close, but at the same time there might be a giant ship overhead, or something happening in the distance (and then there’s the music). I liked Tera for being able to get some of that, as you often fought huge monsters, or looked at ruins, structures, and monuments which stretched high into the sky (or were at least many orders of magnitude larger than you). I want to look up and beyond, not down in the dirt.
There are games like Star Citizen being worked on, but that’s very barebones atm, and seems a bit technical for my taste. They’re sorta biting off EVE Online’s pie of promoting piracy and conflict etc. That and i still don’t have a DX11+ gpu, so i can’t even try it.
I’ve been seeking a game that is anime-like, can immerse you into it and take you on a journey through a grand world, without having ancient graphics or rigid gameplay (i hate turn based stuff and things that require special conditions to act, i prefer being able to do what i want where i want - like if i want to shoot a gun or swing a sword, i can, and it’s my job to make sure the attack connects, as opposed to dumb scripted moves), however so far as i’ve seen, no such game currently exists.
Lately i’ve not been playing much games at all. Too many anime to watch, and science to do
But that’s fine, most games, especially multiplayer ones, tend to waste more time than they give. What i mean is that if i watch an anime, i gain something from it, almost every time… but when i play a game, i come out with nothing more than when i started. That doesn’t apply to really story dense games though.
PS: You might think i care about visuals too much, but i’m someone who loves visual beauties and perspective, you cannot complement these well with smudgy textures, basic lighting (lighting is extremely important), and polygons you can count without a wireframe (and certainly not with pixel art games). Hell i’ve seen countless 2D art do a better job of handling depth, perspective, and lighting than most games. The primary human sense is the eye, followed by the ear, then the mind (meaning if you were to parallel that to art design, first most important is visual, second most important is acoustic, and third most important is concept/context).
PPS: I do kinda get tired of all the edgy overly violent stuff too, not that i’m saying i’m after an action-free story, it’s just that it’s overused and lacks impact.