“Clannad would be average without After Story”
“Little Busters would be average without Refrain”
Guys, is there really a need to go out of your way to point that out? MOST games wouldn’t be half as good as they turned out in the end without their true route. After all, if there’s a true route, there are two strategically smart things that writers should do to improve their stories:
- Use the side routes to build up for the true route.
- Concept-wise and story-wise, the true route is absolutely supposed to be the best of all routes in the game (thus, writing a side route that’s better than the true route would be considered a bad move)
Sometimes, if the setting of a game is very complex, a side route would be come a “sacrificial lamb”, an info dump, losing a great part of its potential (like Kotori’s route in Rewrite).
Let’s take a look at what would happen if you take away the true route of certain games.
Muv-Luv would only have 2 worthwhile routes without Alternative. Unlimited would be utterly pointless.
G-Senjou would be worthless outside of the common route.
Ever17 wouldn’t be what it’s praised so much for.
Symphonic Rain would be somewhere between ‘ok’ and ‘mediocre’
Rewrite would lose a lot of what makes it so good without Terra. I’m saying that even though I really didn’t like Terra.
Only games that either don’t have a true route, or have a failed true route (like Hoshimemo), wouldn’t suffer tremendously from having their true route removed.