Little Busters! English Edition Release Date and Pricing Confirmed!

Visual Novels are still in the “catching on” process in the West. But if any company can make VNs popular here, it’d be Key.
Granted, I don’t really know many other VN companies with officially localized releases, the only one I can remember right off is Frontwing. :sweat_smile:

Still, I feel that with proper advertising, LB could be even more popular than Clannad.
It’s a given that people like us who have played using the old English patch will buy it, so the main marketing target will be those who haven’t played it yet.

I just hope people won’t think “there’s an anime of it I can watch for free, so why should I spend money and 50+ hours on a visual novel?” Because as we know, there’s not much point in comparing the two.

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Such is the fate of source material for popular films.

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Honestly steam is strange, there are so many people who buy a game and never even play it lol. All we can really do is hype it up as much as we can, keep steam forums active even if it is idle chatter, spread the word about kaza and its related events. Drown those negative assholes with praise about the game. No need to worry just express your happiness and hope it carries over to the other people. Little busters had a very good run this is like a bonus round. This is just key giving us gaijins a chance to show them we like their stuff too.

Everyone right now is fumbling around vns not really knowing what type of vn fan they are. or if they are one at all. Even I feel overwhelmed by all the vns coming out. Most people don’t even know about vndb. you gotta let them know the entire vn comunity thinks LB! is one of the best vns ever made. The people who don’t play through it all simply might just be trying to branch into vns but it might not be for them. Honestly I think little busters has a much better early game than clannad imo so I think that will help.

But damn all I can say is I’ve waited around 8 years so I am hyped as hell.

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I’d say several companies have already done so, and Key is very unlikely to be one of those companies. Stuff like Danganronpa and Zero Escape have gameplay. Princess Evangile and the Sakura Games have fanservice. The big indie VNs have incredibly low prices. Litbus is a lesser in all three popular aspects; not enough gameplay, not enough fanservice, and not a low enough price. CLANNAD wasn’t even close to being a best seller, and though Litbus has a better shot at success purely from a visual standpoint, I doubt it’ll go further than Steins;Gate or maybe even planetarian. If the guaranteed market for those titles is low, Litbus isn’t looking hot.
That’s just Visual Novels in a nutshell though. They’re hard to get into, and that’s a big reason for why it gained a following in the west at all.

Maybe Key fans think so, but saying that the entirety of the VN “community” does is a stretch. I’m all for getting Key stuff to the west, but I’m not gonna lie for it.

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It’s still ranked No. 16 on VNDB, that’s certainly ‘one of the best VNs ever’ according to the international community.

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Well my point is there is a big disconnect from vndb and steam. Most steam users that buy vns are probably people who haven’t played many vns. Low price is a big factor.

I mean fuck… dream daddy…? 217k copies wtf…the truth is we have a surge of newbies that cause serve narutard like market. The mass don’t take vns seriously and the average vn player on steam has pretty much no idea what is quality and what is popular and bad. The rest are just memers who waste there money to be funny.

Not everyone is looking for some 1 off meme bird game, but it is hard to find good ones without any knowledge.

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Still, solving this problem is no easy task with the internet how it is. Few mainstream outlets want to acknowledge visual novels beyond being a jokey pasttime.

Dream Daddy was such a success because 1. it had Game Grumps behind it and 2. because the content is very memeable.

Many famous Japanese VNs are getting released on Steam to very lukewarm reception, sadly. It’s the English language stuff that tends to cause more of a splash lately.

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I’d argue that since over half of the people who voted (noting they had to have bothered to mark it as read and had to vote on it, which naturally increases ratings for longer VNs) gave it an 8/10 or below, it’s not agreed upon by everyone as one of the best.

coughactualhighqualityVisualNovelcough

You need a gimmick to be noticed. Having standard VN art, a long play duration, an expensive sale price and no fanservice is a massive obstacle for Little Busters. It’s clear that the guaranteed market of those who’d buy a long VN for a hefty pricetag is very small. No one wants to spend $34.99 to have a go at a hard to breach genre that is impossible to get a feel for before the refund timer runs out.

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You are right about one thing little busters would make more money if it was split up into a bunch of vols for 3 times the price like what so many others are doing. The fact that you are telling me a long vn is bad seems very illogical. People just under value length. The truth is the “insta buy” mentality of the two markets are very different. All you gotta do is add some stupid memes, what if we just add a bunch of meme items to the battle system hue hue this is so funny masato got a fidget spinner rolls eyes but at the same time that crap would kill the game as we know it. It boils down to different markets not everyone wants vns to be the next goat simulator type game… The fact is there are people just looking for the next meme and others who really want your “standard long” japanese vns. If you think the sakura series is what all vns should be because it is popular then you probably think all anime should be naruto. To put it bluntly the sakura series is like naruto, mabye it is popular but for the most part people will think it is lacking and want to find better stuff. The people who have been in the market for a long time are not going to be impressed with it.

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It seems pretty logical to me; longer duration equals larger time investment and shorter audience retention rates—this is true in almost every medium (exempting those outlier works that aim to be immersive behemoths)—and therefore is harder for people to get through without becoming bored or getting distracted. This is doubly true for written word, something waning in popularity and out of place on the Steam store.
It is also at odds with the refund system, making it unlikely for anyone to buy it without being an already established Visual Novel fan, of which there isn’t a large amount on Steam.
Litbus itself also has other problems with retention, with many of the “highlight” moments of the VN being distributed unevenly, most of it being towards the end of a complete run. This is partially true of every VN following the Key formula, but Litbus suffers particularly so for having lackluster secondary conflicts.

People wouldn’t buy a 60 hour book on steam just because it had the monthly memes. That’s not how it works… A 3 hour game, that’ll have a moment in the sun. A 5 hours one could potentially do so too, but 60 hours of straight reading isn’t appealing to a market of people who don’t usually read, even if you throw in a fidget spinner.
Steam’s VN market is far from prestigious, but I think you’re assuming a lot about games you haven’t played. The best selling VNs on steam are far from low quality, and the humor of Litbus isn’t so far removed from memery.

It’s funny you make this comparison, because those two franchises and their respective audiences are so incredibly different from each other. Sakura VNs are short, Naruto is long. Sakura VNs are fairly niche while Naruto is mainstream as far as anime goes. Sakura VNs are touted as comical but enjoyable, and Naruto’s fanbase treats the series (for the most part) seriously and with respect. It should be noted that the Sakura franchise is heavily bolstered by the crazy amount of new content being made each year. Winged Cloud have developed 22 titles in just over three years, 20 of which include the Sakura branding. It’s no wonder it has become a recognizable name on the Steam Store. WC are just making good use of the Steam format by filling up the game lists.

If we were looking at what’s popular or “best selling” I’d be saying VNs that look to succeed on Steam should be like Danganronpa or one of the other big mystery adventure VNs on Steam. While I don’t like Danganronpa, my favorite VN is Kara no Shoujo, and they are very similar in many respects. So maybe yeah, Steam VNs should be like that.

On the other hand, if we’re going by what is reviewed the most highly, planetarian and Clannad are top dogs. The question is… Which is more important: popularity or ratings? I highly doubt a long VN will ever sell amazingly well in the west, never mind Japan, even though the sales of Litbus will no doubt be increased by the dual language feature. Do I think that matters? No. I think Key’s VNs exist on steam to breed and grow a nicely sized western audience, not to become a popular presence on Steam’s frontpage… Expecting anything more would be very ambitious, and Key most definitely know that. They want a foundation to rely on. They don’t want to just be a flash in the pan. Even back in the Tactics days, this dev team knew as such. That much is clear from what they develop, and more relevantly how they are pricing these steam releases. Many of the Key and VA staff have witnessed bubbles burst after all.

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Long term vs short term plan. You finish sakura game #1 5 hours 10 bucks. Now what? your done with vns? okay you won against little busters. $35 for 5 hours isn’t as good.

Okay race me to 100 hours now? Okay little busters and clannad okay that is over 100 hours but lets say he fell asleep during clannad and only played some of clannad. $85 Meanwhile the other guy buys 100 hour of sakura games for $130 and if you say I skewed those number I did… towards sakura alot…

This is my exact point. If you don’t know you like vns or not, the short games are great. Naruto is a anime all the noobs like to watch. I was just using naruto as more as baby’s first anime that isn’t so great, pick what ever you want. The short games are only good short term, if you know you are going to read all of it even clannad at 50 is soo much better. vol.# games are only good for people who play only the first vol. If you play all the vols. you get ripped off. The problem is the level of noobs is really high so nobody knows what they want.

Vol type games like sakura are a scam that exploits the stupidity of the steam market. some of the japanese compaies are already adapting such as phantom trigger being in vols and other long games being broke down. This is actually bad. it drives the price up for people who are going to read it all. It is the 1 game = 1 game logic that is screwing up people logic for making good purchases. They say I want cheap games then rip themselves off hours wise.

I think for the most part we are agreeing but trying to solve to problem a different way lol. Change the market or change the buyers type thing. I am merely trying to get hype. You are right litbus probably won’t explode but instead of aiming towards slow burning fandom, lets kick it off as hard as we can… gotta to try to make it explode.

Well I am done on this topic got nothing more to say.

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I don’t really understand what you’re trying to say in the first two paragraphs, and this is pretty far off topic now, but as for the rest…

My point is that the audience of people who know they’ll finish Clannad is small. Very few people are going to drop money on Clannad to test if they’ll enjoy it.

First of all, volume games aren’t high sellers and are quite the rarity.
Nevertheless, volume games should be seen as a future investment. You spend the initial small amount to see if you’ll enjoy it, and then you can decide whether to buy future volumes. Every volume bought can be seen as directly influencing whether a future volume will release. You’re effectively funding extra content.You can decide after initial purchase, as the Visual Novel releases part by part, whether it is still something you support or not. For those who are patient however, you can wait for the complete product to release, as many did with Fault. Some would prefer to get in early and experience it over the development period, helping the product come to completion, while others would prefer to just binge read the Novel once it potentially becomes complete. You pay for what you desire.
Now, I don’t think this release format is bad, but I do think the wrong types of VNs are making use of it. Heavy continuity games don’t strike me as good choices for volumes. The hype remains consistently present between parts as it would a TV show with episodes, however if you decide to dropout early you have made a bad investment. Where I do think the Volume structure could be well used is with more traditional romance VNs. I can think of many heroine routes I would buy standalone, but wouldn’t buy as part of a bigger release due to that release being a lot worse outside of that one route. Gimme that one good route of Canvas2, or a couple of the Da Capo routes. I’d love that.

As far as I’m aware, there are no Sakura games that make use of volumes.
You call it a scam, but I completely disagree. You see the cost and you know what you’re buying. If having multiple volumes gives you multiple slots on the Steam store’s frontpage and keeps you in readers’ minds while also being a more consistent cash revenue, I don’t see why publishers wouldn’t do it. It’s a strategy proven lucrative in Manga, Film and Video Game, so it’s only natural to make use of it with Visual Novel.

Not only is that essentially a fandisk made for those who simply wish for more stories from the Grisaia universe, but it is an episodic series developed especially for the volume format. It seemingly does a good job at it too. I’m sure that once every volume releases it’ll all be put in a discounted bundle for people to buy.
It’s also Front Wing, so if you aren’t expecting them to cash-in, you don’t know Front Wing.

I don’t think there’s much of a problem. I just find it weird that some people here have such grand expectations for Litbus when it’s unlikely to be anything much greater than what Clannad was. It’ll sell to the VN fans, some of us will read it, some will enjoy it, done. You don’t have to go out of your way to become a human advert for it, just appreciate it for what it is, with people who are ready to listen.

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The original Grisaia series was y’know, kinda in vols.

Yeah, kinda sad but that’s the way stuff goes. People are less willing to pay for longer visual novels as it might be a complete waste of money.

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You know what? who cares about all the market nonsense I just want it to do as well as it can since I am a fan after all. Been waiting 8 years… if a failed phone game can be a mega hit anime in japan than litbus has a chance in the west… Sometimes you gotta through out logic and wish for the best. Let this man dream… it’s not gonna be popular if nobody tries to hype it up that is for sure.

One thing for sure is the vn market looks a hella better than 8 years ago that is for sure

This whole argument is spurring out of the desire for Little Busters to be the next big hit in the English Visual Novel market but frankly, I’m really not expecting that. And I don’t think VisualArt’s themselves are expecting that either. After countless talks with their CEO, I believe that Baba and the rest of the team’s main goal is to broaden the reach of their works and to help makes fans happier through their release. If it ends up as a major hit, then win-win. But even if it doesn’t, as long as they know they made their fans happy (and they sell enough to at least gain some profit), I think they’ll be happy as well.

Heck, as you did say, 8 years ago I would have never expected Key games to get official localizations. So that in itself is a small miracle

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Guys another 15 days and there we are ! So cooooool!
I really love this because it makes me feel much better, i have some health issues and i have to spend a lot of time on https://onlinepharmacyreviews.org/ searching for medications that would make me feel better, but Little Busters, just the idea that I’m going to have it makes me feel so good!

Unlocks in two weeks o.o

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Yay, finally I can put it on my wishlist as a show of support! I wish they gave the price now though, I hope the weak Pound doesn’t affect the price too much here in the UK.

Looks like 1GB storage space was a mistake. It’s actually 1 GB ram and 9 GB storage space.

That makes a looot more sense. No way they were gonna hit 1GB storage.