A follow up on this.
It’s out in Japan on the 16th, and in US and EU later this year.
A follow up on this.
It’s out in Japan on the 16th, and in US and EU later this year.
I know I’m the only one excited for this, but the Arma 3 Apex trailer just aired at E3.
Pacific Island terrain and more assets hype.
So E3 has been currently going and I can’t believe my eyes and ears.
The one game that I was looking for - Prey 2 was made into PREY by the studio that made Dishonored, I mean sure at least it’s still there, but the main concept is dead and now its more of a horror game. tl;dr my feelings are mixed.
On the side note, I really can’t stand that just won’t make a normal sequel, but instead they are doing remakes. Im not saying theyre bad, I actually like them, but I would prefer a completely new game.
@Gnashes I dont know how I missed that but damn that’s really good. THE CZECH PEOPLE ARE ACTUALLY DOING SOME NEW STUFF. (if you didnt know Bohemia is a Czech company :p) I just hope that this time it won’t be buggy.
Oh, I definitely know. The server(s) I help run have conversations with their outside legal council pretty regularly… The Czech mindset just makes no damn sense to me in some ways. (they don’t allow servers to monetize perks for donations… Which in turn hurts the servers ability to keep running, which hurts Arma 3 overall)… But I digress.
[quote=“IkaCZ, post:404, topic:29”]I just hope that this time it won’t be buggy.
[/quote]
Arma 3 is surprisingly not that buggy. They’ve often done a pretty decent job of making it much more fluid than Arma 2 ever was.
True that It’s not really that buggy, Im just used to Arma 2 being buggy … + DayZ (thats just purely triggering me).
It just gets to a point where bugs become features. However, it is true that Bohemia is doing an awesome job troubleshooting and fixing all the bugs appearing while giving models more and more tools to create more content. Their post-launch services are just amazing.
After playing plenty of Overwatch for the last couple of weeks I became interested in exploring the uses of the character Symmetra but it was rarely well received by teams, especially when on the attacking team. I enjoyed her ability set except for the her sentry turrets one because I dislike using sentry turrets but two because it felt uninspired and didn’t fit very well with her character. When I noticed the references to Portal in her character and seeing the kind of barriers characters like Reinhardt and Winston create, I thought, wouldn’t it be so much nicer if she created light barriers instead of/in addition to sentries like she does in the comic series? Although it would be getting a little too close to a Portal reference.
I can see this kind of ability creating very interesting strategies on maps like Hanamura where they could be used to block off choke points with a somewhat easily breakable but otherwise impassable wall for enemies but allies and their weapons can pass through it, putting it in a flank point would be a good way to be alerted to enemies when they are broken (Unless they are capable of simply climbing over it).
Another interesting addition would be to stand on them help your team across gaps like hardlight bridges in Portal but that could be easily misused like Mei’s icewall sometimes is but in a longer lasting form.
Symmetra is ridiculously strong in the right situations, but only in those situations. I’ve got an 80% win rate with her as one of my most played heroes. She shuts down an area of the map with ease. She’s not a mechanically intensive character, but she is very macro focused. If everyone else is playing a first person game, Symmetra is playing it from a bird’s-eye view.
Point defense maps are easily her best environment. Volskaya, Hanamura King’s Row and Numbani are Symmetra’s playground. Her primary fire is a great zoning tool, and her secondary fire will send slow moving orbs that deal large amounts of damage. You can cut off a whole row of the map with these orbs, assuming no one trying to break through has a dash. The sentries cut off flanks very well, and they secure you a safe place for you to zone and for your teleporter to live for it’s full duration. The shields aren’t much, but they add up quickly, and they are a nice sniper deterrent.
As with everything, there are counters. If there’s a Pharah or a Winston that knows what a Symmetra can do, you won’t be controlling much. If your team isn’t in an organized formation, Symmetra will suffer heavily. If the enemy team have co-ordinated players on voice comms, you’ll have a bad time. Despite all this, she’s a pub-stomper in control maps, and she’s a great tilt tool.
If you want some specific guides for maps, I can drop some info. But yeah, don’t pick her on offense.
By the way, for all Overwatch players (I didn’t know you played, @Takafumi, though I have seen some players named Taka on the Americas server; besides that, I know @Gnashes and @Aspirety play) there’s a weekly tournament coming up Sunday, and they only have like 40 teams signed up where there’s usually 120 teams. Meaning: there’s less competition and plenty of open free spots.
If anyone’s interested, we should form a Kaza Overwatch team! Maybe not this weekend, since y’all might be busy, but for the future (or just for QP or comp), we should totally game together.
I’m on the Americas server; we can probably move to another server as needed, though latency might become a problem. Battle.net: AgentYoda#1601
WARNING Ridicilously long reply incoming WARNING
First off, how did I come to videogames: That is actually the “fault” of my mother. You see, my mother is also a gamer, so way back when she was playing some SNES games, and I found it fascinating, how those little humans were walking around (she was playing Breath of Fire). Since these characters looked like puppets to me, I would then often ask if she’d puppet play, that’s how I called that back then. From there, it was really just a matter of time, that I would eventually play a game myself. And the rest is history.
Now, since I like talking about games I like, I really want to list all games I have played and liked, that’s why I’m saying this is going too be a long post. I’ll try to sort it after consoles, and games that have their own threads here on the forums are not going to be mentioned here, so check the Fire Emblem topic, Final Fantasy topic, Tales of Series topic and Nintendo topic for my opinions about these games. This post will be long enough as is. At the bottom, I’ll put a dividing line and mention games that I have only seen playthroughs off but still like. For some games I can’t say more than “I like it”, those are just going to be mentioned by name. But let’s start with the list, shall we?
Sega Master System
Super Nintendo Entertainment System
Game Boy and Game Boy Color
Game Boy Advance
Game Cube
Playstation 2
Nintendo DS
Nintendo Wii
Playstation Portable
Nintendo 3DS
PC
Now for games that I have only watched. This’ll be both shorter and less organized.
So that’s finally it, if you want to talk about any of these games with me, feel free to do so. Also, congratulations if you really read all of that.
I’ve always been very interested in Arma but I’ve always been a bit intimidated by it. I’m all for games with steep learning curves (dwarf fortress for example) but usually those games are single player so I don’t really feel under pressure. Is it as hard to jump in to as it looks or am I just being paranoid?
It honestly depends what your intentions are for playing.
Basic Arma: The Control scheme is complex, you HAVE to learn your weapon nomencleture (because a 5.56 with a 30x scope is going to be useless in a fight); and you have to accept that Arma is unbearably quirky and running up a staircase the wrong way can kill you.
Aside from that; it really depends on what gamemode you want to play. Wasteland, King of the Hill, Life Mods, Exile, Epoch, Breaking Point, etc, etc all have their own nuances.
I would recommend avoiding something like Wasteland or King of the Hill unless you have a squad; as superior game knowledge and group tactics will almost always result in your inevitable ownage. Same goes for some of the larger Life Mods (I’m an Admin for the Asylum Life servers). Our veteran players are 3-4+ year Arma players who roll in groups of 5+ and are pretty goods with communication and movement during fights.
For someone totally new; I’d recommend something like Breaking Point to start you out. You have basically nothing, find stuff, kill anyone you see, learn a bit about the game. Of course, different servers have different rules; and you really should read those before playing as server admins can perma-ban you for really anything they want to. (For example, Asylum has a strike policy and likes to give second chances, but not all servers are like that)
It’s got a decently steep learning curve to understand the game; but once you know what you’re doing, you just need to find a group of people and wage war hilarity.
(Moved from topic: “Is Tokyo Mirage Sessions any good?”)
Most critics seem to be giving this game favorable review (aside from some cringe-worthy censorship), and I was wondering what you guys thought. Is it worth buying?
I’ve been wondering this as well, I read the reviews and they rated the game much higher than I expected. Someone I know told me their friend has it and they said it was pretty good.
From what my friends are telling me and what I’ve tried of it, yes it is good especially if you like Persona, just expect a lot of cliche anime tropes.
I heard it’s a good Persona game, so if you like Persona, it should be fine. There’s problems with it being “too Japanese” for some, but it’s still a good game.
Huh. I’ve never played Persona, but it sounds like a good franchise, so… I might consider it once the price drops. Thanks for the tips.
Picked it up two days ago and haven’t been able to stop. It’s a very solid RPG and is a ton of fun. Its so bright and colorful and the dungeons are so well designed and the cast are so nice.
It does dive deep into the japanese entertainment industry as part of its major plotline, touching on idols and actors and models, so if that might put you off then it’s a problem. It does a really good job of easing you in and setting the world though.
The ‘Persona’ comparisons are actually really far off, it has a few similarities but it’s very much it’s own game. It’s doesn’t actually play like one at all, it just invokes some similar feelings.
literally every single changed or edited outfit is a better one in the english version.
Anyone looking forward to Fate/Extella this year? Being a musou style game I understand it may put a lot of people off but I think it’s better than the previous two game’s rock, paper, scissor gameplay
Do I need to play Fate/Extra or Fate/Extra CCC first? Or is the story going to be standalone? I’m thinking of picking it up but I don’t know too much about the expanded Fate universe.