This is what had gotten me.
But all is good now~
Awesome! Thank you so much. ^^
Just wanted to add some of the side quest objectives so far that Iâve translatedâŚ
Operation: Training-stage 2
- Destroy an even number of blocks
- Destroy an odd number of blocks
- Clear during a live
- Destroy a total of 30 or more blocks
Operation: Training-stage 3
- Clear with only female characters
2 Clear with only male characters - Clear with no deaths
- Beat the boss battle in using high tension mode
Operation AntBearDestroy 1
- Destroy odd number of blocks
- Clear with kanade in team
- Destroy 90 or more blocks
- Clear using only yellow attribute characters
Operation AntBearDestroy 2
- Clear with Takamatsu in team
- Clear during flowerbed live
- Clear with Noda in live
- Destroy a total of 110 or more blocks
Operation AntBearDestroy 3
- Clear with Hisako in team
- Clear within 16 turns
- Clear with Hinata in live
- Clear using only blue attribute characters
Operation BlackBirdDestroy 1
- Destroy even number of blocks
- Clear with Matsushita in team
- Clear with Yuri in live
- Clear with only female characters
Operation BlackBirdDestroy 2
- Clear during rooftop live
- Clear with Otonashi in team
- Do at least 50k damage
- Connect at least 10 blocks
Operation BlackBirdDestroy 3
- Clear with Iwasawa in team
- Clear during flowerbed live
- Clear with Takamatsu as leader
- Clear within 9 turns
Operation CarrionCrowDestroy 1
- Connect at least 7 blocks together
- Destroy at least 30 blocks
- Clear with Takamatsu in live
- Clear using only green attribute characters
Operation CarrionCrowDestroy 2
- Clear with Ooyama in team
- Destroy an odd number of blocks
- Clear using 4 people in team
- Destroy at least 130 blocks
Operation CarrionCrowDestroy 3
- Destroy 40 or more blocks
- Clear with Takamatsu in team
- Clear with Ooyama in live
- Clear with only female characters
Operation DingoDestroy 1
- Clear with one of each color in team(I think?)
- Clear with Takeyama in team
- Clear between the hours of 7 and 12
- Clear using 3 people in team
Operation DingoDestroy 2
- Clear with Sekine in team
- Destroy at least 30 blocks
- Clear within 10 turns
- Clear using only yellow attribute characters
Operation DingoDestroy 3
- Clear with Hinata in team
- Destroy at least 40 blocks
- Clear with Otonashi as leader
- Connect at least 11 blocks together
Operation ElandDestroy 1
- Clear during cafeteria live
- Clear with Christ(Takeyama) in team
- Clear between the hours of 7 and 12
- Clear using only red attribute characters
Operation ElandDestroy 2
- Clear with Yusa in team
- Clear within 16 turns
- Clear with Matsushita as leader
- Clear within 6 turns
Operation ElandDestroy 3
- Clear during gym live
- Clear with Shiina in team
- Clear with Otonashi as leader
- Clear without using high tension mode
Operation FallowDeerDestroy 1
- Destroy an even number of blocks
- Clear with Yusa in team
- Clear with Irie in live
- Clear with 3 or more characters using equipment
Operation FallowDeerDestroy 2
- Clear during gym live
- Destroy at least 40 blocks
- Clear within 12 turns
- Clear using only green attribute characters
Operation FallowDeerDestroy 3
- Clear with Naoi in team
- Destroy an odd number of blocks
- Connect at least 8 blocks
- Clear with an item equipped of +4 or more
Operation FallowDeerDestroy 4
- Destroy at least 40 blocks
- Clear during rooftop live
- Connect at leasat 9 blocks together
- Clear using only purple element characters
Operation GiraffeDestroy 2
- Clear during flowerbed live
- Clear during the hour of 19 to 24
- Clear within 6 turns
- Connect at least 12 blocks together
Thatâs âDeck Costâ. In short, all of your Yuri cardsâ costs must not exceed 25.
(In the case that your cost does exceed the max cost, which has happened to me a lot, the LAST card in your line-up has their stats truncated to balance it.)
The assists do not count as party members: certain quests require â3 people in your partyâ, for example, and this means that you need 3 of your own cards, PLUS an assist (confirmed). So I would assume that your assist does not count for the âall girlsâ quests also.
What is it for, exactly�
The only thing Iâve found is that when you have more cards in the deck, they all cease to be usable during a live event- But I also think I started getting better meal ticket profit. The max cost also increased at some point, ie my Shiina deck was 24, and is now 25. I think it increases with player level. Still ignorant to the purpose, however. xP
Itâs to restrict how powerful your character can be. (Itâs for game balance)
Cards with lower cost end up with lower parameters, whereas cards with high costs can be more powerful
Hypothetically, if I got 4 SR cards of cost 8 each for every character by level 10, I canât equip them all since that would make the game too easy. I need to level up in order to eventually use the full potential of all of my cards.
Would you possibly remember how you increased the deck cost limit?
Thanks for the clarification.
I have no idea. I didnât even notice it until two days ago, then yesterday, after upping my Shiina slots, I noticed it had increased. It might have happened when I maxed the reliability thing for Shiina⌠But it increased for all of my decks, so it may just be the player level, or for each reliability thing you max. Not sure.
Confirmed, guest cards do not contribute for the quests (except for the quests that reward you for having a specific character as a guest).
And Iâm gonna guess that the deck cost limit increases with level, this is a pretty common feature in Mobageâs games
And all characters have the same maximum deck limit at a time
Oooooookay, I just realized whatâs up now. Iâm dumb haha.
That makes perfect sense, but I didnât understand what it was balancing because I didnât understand that the main card received buffs from the other cards in the deck. headdesk
I forgot to label that in my guide, but yeah that is the cost.
The amount of stats that it cuts off is pretty big, so I end up preferring N cards for the last slot
As for the maximum cost, yes, I think it goes up as you level up
Iâve added more side quest missions in my post above in case anyoneâs overlooking it. Iâll be editing it and adding more as I go along.
Thanks so much! This will help a lot of people
The ones I kept not understanding were the colors ones but now that I know what to expect from those formats Iâm better off
The last sequence of missions is ZebraDestroy, Iâm at the end of the line now guess I do quest completion now
Hey, thatâs where I am~
I win! \o/
Boy you guys play a lot.
Rather, I guess I donât play enough!
So, not only does choosing the same element of the card your feeding give you a tiny point bonus- You also get even more points if itâs the same character.
ie. Ooyama card fed with Ooyama card will net more points than another character of the same type.
Yep. It lets you be a bit more efficient with your exp. EDIT: Iâm gonna update this post with more info as I come across it.
9/13/14 EDIT: Finished gathering fusing data. Someone else probably already had this, but here it is.
Fusing using level 1 Ns
No color or character match: 175 exp
Either color or character match: 192 exp - 17 exp bonus (from previous tier)
Color and character match: 210 exp - 18 exp bonus (from previous tier) or 35 bonus exp total
Fusing using level 1 Rs
No color or character match: 1,400 exp
Either color or character match: 1,540 exp - 140 exp bonus (from previous tier)
Color and character match: 1,680 exp - 140 exp bonus (from previous tier) or 240 bonus exp total
Fusing using SRs
No color or character match: 4,200 exp
Either color or character match: 4,620 exp - 420 exp bonus (from previous tier)
Both color and character match: 5,040 exp - 420 exp bonus (from previous tier)
Fusing using level 1 SSRs
No color of character match: 12,600 exp
Either color or character match: 13,860 exp - 1,260 exp bonus (from previous tier)
Both color and character match: 15,120 exp - 1,260 exp bonus (from previous tier)
@DaBackpack, @Pepe I ran a test on this. You are actually totally correct! They do give a massive bonus for fusing cards that have Limit Breaks on them. To Limit Break a card you must fuse it with an identical card.
0 Limit Breaks on a level 16 card.
1 Limit Break.
2 Limit Breaks.
3 Limit Breaks.
4 Limit Breaks.
In the end with an 4 Limit Breaks youâre getting 1,022 additional exp (using a level 16 N, not counting character or type bonus). So, yeah, quite a lot extra.
When feeding your cards, have you guys ever tried tapping on the screen during the feeding animation? It sometimes says âGreatâ and I once got a âPerfectâ depending on the timing. Iâm not sure what it does exactlyâŚI wanna say it adds a little more experience to your card?