A certain person on Twitter was messing around with a Pokemon Rom and adding in Key related stuff, so I decided to make a wordwall thread showing my own Key related Pokemon experiences!
Pokemon is very interesting to mess around with. The tools are really buggy right now, however a couple of big tools are planned for release this year. A map editor named MEH and a large compilation project named Gen III Hacking Suite are planning to stabilize the currently unstable traditions of Pokemon Hacking.
So if you have the time to look around at a Pokemon Rom, and decide to do something Key related, I’d love to look at it!
A-anyway, onto what this is about. The project!
Around July 2013 I was kicked out of my house and was homeless for a couple of months. While I was moving around temporary housing without internet I decided to randomly doodle stuff. I had just finished Rewrite in June so my memories of it were fresh, and Pokemon X and Y hype was flooding my social life. I have some past experience with Pokemon so I decided to randomly mix the two!
I grabbed a folder and lots of paper (well… card. They were out of paper) and got to drafting some early ideas! I was going to make two different titles, which would each have two sub-titles. (Think of Fire-Red +Leaf-Green/ Ruby+Sapphire)
After thinking for a few minutes and mixing some puns into silly titles I settled on Un-Familiar and Super-Familiar. Both are set at the same time. They explain the events of the ongoing Kagari hunt while Kotarou is in the Middle East.
This titlescreen WILL be changing. I errored a bit on the “unfamiliar” text so I need to fix that.
Synopsis (without the spoilers :P)
Based on the unnatural damage caused by waste Aurora from Summoning. It follows the viewpoint of a young ignorant male who, after joining Martel, stumbles into a different dimension where he witnesses a village being pillaged by Summoners. He gets lost in a panic, but is brought back to his senses when he finds a white-haired girl who is caught in the flames. After saving her and returning to Martel to ask what was going on, he is given a position in Gaia. What he doesn’t know, is that his work will involve him hunting the girl he saved.
The main character will be brought by Sakura into a testing facility. There you will be asked whether you want to “Change the world,” or “Change yourself.” The answer you choose will determine what Familiar you use for the tutorial. (A Leaf Bird or a Hound.)
After this you will participate in three battles, and at the end of each battle you will be asked a question.
A few minutes in paint and thiiiis is what the questions look like!
As you can this, this determines the Familiar you start with. I think that’s more entertaining for people who don’t know what they are getting into~ After going through all of this you will be sent out into the story! Yay~ \o/
Gameplay will be a mix of stealth-mechanics and Pokemon battling, where Pokemon are replaced with controllable familiars. Instead of the familiar catching mechanics of Pokemon, Un-familiar will utilize a crafting function, whereby a player is able to mix parts of felled foes at a summoning table to create new Familiars. For example: a leaf , proboscis and a couple of Wings will create a Leaf Dragon.There are 34 different parts that are usable in crafting, 2 for each type.
There are some favorite types sticking around, but a lot of them have been replaced with new ones. The Fairy type has been added as well because I want to include some Pani and Gil-esque familiars in there~ ^^
I think the most interesting topics here are Spirit/Night and the strange Time type.
Spirit is very much a “Spirit of the forest,” or “Spirit of the dead,” kind of thing~ Mythological stuff! Night is more about Youkai and phantoms~ There is a thin line between the two at a glance, but they work very differently. The Spirit type will never be found alone, and it adopts the type it is coupled with. (It’s similar to Hidden Power.)
The Time type focuses on tricking a creature’s perception of time. It is strong against easily confused types (Fight, Bug, Hunter etc…) but weak against types that are aware of, or unaffected by, the capabilities of time attacks (Super, Dragon, Mech.)
Due to the nature of Familiars, there will be no wild encounters. Most of the battles encountered through the main playthrough will be against high leveled members of Gaia and Guardian who will probably destroy you. This is where the stealth aspect comes in: The less enemies you bump into, the less chance of you dying horribly~ Ahaha
If you want to stick to the Pokemon style however, you can level your Familiars early on through friendly challenges in the Gaia bases. If you choose to spend a bit of time leveling up there you should be able to keep up with the level-curve.
Currently I have been waiting for the unbuggy tools to release ^^; While waiting I have been working on the game’s music, writing the script and practicing my spriting skills. I don’t have much to show off, I do have my bug testing rom that features a few sound tracks (Including RING RING RING from LB!) and some of my custom sprites. I’m not sure if anyone would bother downloading a patch of it since there really isn’t much, but I’d be willing to give away the Midi files if anyone wants them~
Just as a note, almost all of the gameplay is finished. (Type matchups, new moves, crafting system) however the new moves will probably be totally changed.
A large amount of Familiars have been drawn out and given Recon (the Unfamiliar Pokedex) entries, movesets, types, evolutions, cries, and craft combinations. The protagonist and the heroine have been drawn out, and the Guardian abilities have been designed. All I really need to do is give everything a sprite, add in a revamped tileset, and then map everything out and fill in the gaps! Judging from the amount of Rom-deletions I get from tools like Sappy and AMap, that might take a while.
I had actually started making the sprites in November, originally using Emerald so that I could animate sprites, but I found out that the coding was largely unknown to the Rom hacking community… so I moved to Fire Red and deleted eeeeverything! The only evidence I have is an old blurry Twitter image from November… The sprites were very ugly then, apart from Lyf’s backsprite which was pretty okay~ As soon as MEH comes out I can start making a prettier tileset~
Apart from the plot and the basic gameplay I don’t have much to say about this one. I want to focus on Unfamiliar first
This is all about the Supernatural events in the Rewrite universe. The 22 year old protagonist is returning home after an unsuccessful job hunt, when he gets lost in a never-ending alleyway. A couple of Hounds begin to chase him, and this unleashes his Aurora-based weaponry. Unfortunately the blade that he conjures is… brittle to say the least. It breaks immediately and the Hounds attack. This is when the Rewrite ability is introduced.
This form of Rewrite is slightly different to the ability belonging to Kotarou. While Kotarou has to focus and wish for a Rewrite, the protagonist of Superfamiliar has no control over it. When he is in danger, his body will automatically rewrite to survive. This is great in-the-moment, but it has horrendous long-term effects.
After dealing with the Hounds, our Protagonist is confronted by a Guardian member and eventually ends up joining them. To celebrate his new “job,” he goes to eat at a food stall in the park where he jokingly brags about being a superhero. This catches the attention of a young boy.
“You joined too?” he asks. Stunned, the Protagonist talks to this young boy, and finds out that they have both been recruited on the same day. The boy tells a heroic tale of saving a girl in a fire earlier that day. According to this boy, he saw other members wearing a cloak uniform while he ran through the flames.
They both come to the conclusion that they will receive their cloaks when they are deemed worthy, and promise to meet again when they get their uniform.
Unfortunately for the Guardian-based Protagonist, the cloak uniform is something that belongs to Gaia…
Gameplay will be similar to the standard Pokemon games without any wild encounters. Most fights will be against the familiars of enemy summoners.
Instead of using creatures the Protagonist uses different forms of Aurora which will be unlocked as time goes on.