Little Busters! - Saya Tokido Route & Character Discussion

So i was taking a look of the little busters cg on the Vncg.org and i saw these cg.

https://vncg.org/f11958.jpg

https://vncg.org/f11959.jpg

Now these aren’t included in the english edition they are only present in the Ex version. So i wanna know if the English edition cut out some scene for this from Ex. If there is anyone who had read Ex please tell me.

That was present in English Edition. Err… at least the second one was. I’m not sure about the first one. I swear it was there though…

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Could you tell me at which part it was? I read saya’s route the first day english edition came out and completed Idiot riki and school revolution the next day but i still didn’t get that Cg or scene. Maybe they added it after a patch?.

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They used it in the credits for sure but not sure if in ex if it was somewhere else as well? I highly doubt it was used anywhere else though.

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Can confirm the second CG was unlocked after finishing the route

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Yeah it’s in the ending song (saya’s song) that plays at the end of the route.

I had skipped it😅 thanks for telling me.

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Can someone help me, please? I followed all existing guides, but couldn’t activate Saya’s Ecstasy mode and true ending. Well, some guides contradicted each other… Anyway, I couldn’t find an answer alone, so I thought about asking someone. What am I doing wrong? Is there guide which will definitely help me?

Here.

https://gameplay.tips/guides/1467-little-busters.html

I used this walkthrough myself to get both school revolution and idiot Riki route.

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Thank you. I’ll try it.

Hm. I looked over this guide. It seems, it’s the same with the last one I tried. Now I’m sure I did something wrong on the replay stage. Things were looking good until basement 4. Or so I think… Well, I’ll try one more time. Thanks.

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Yeah… I didn’t make a guide for this cancer site. That’s just a disgusting copy paste.

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Be sure to die with appropriate method.

On basement 4F your death only counts when you drown in the room not by the hot springs boiling water so when the choice happens choose ‘don’t trust Riki-kun’ three time to die three times.

On Basement 5F your death only counts when you choose the option ‘go barefoot’. So choose that three time to die three times.

On basement 7f the deaths only count after you walk in shape of an 8. So first walk in a shape of 8 then fail 4 times and die by the laser after the fourth fail a prompt should appear that you have activated ecstasy mode.

These are the tricky ones. Remember you still have to die three times on the floors 1,2,3 and 6.

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Thank you. You really helped~

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No problem. Just tell me if it works for you.

I just finished Saya’s route, I did not watch the anime and did not read any comment about yet. I’ll tell you what my experience was like.

Contains spoilers of (first spoiler) Kanon and (second spoiler) Umineko.

As soon as I started, all his scene at school at night and fight against shadows reminded me a lot of Mai’s route in Kanon, I liked that, since I found her the most fun route (As I recall, Mai’s route also started with Yuuichi going to get her notebook, and Mai’s route was well separated from all the other girls, as was Saya’s route), there were many fun times, the minigame was a bit tiring but it was really cool, the story was a lot of fun. As it began to repeat, I began to feel a bit of Umineko in the story, game master, die and start again, showing that for sure none of that was more real. I could not quite understand the ending, but what I think happened is: because everything was commanded by the game master, maybe the bullet in the head became a trigger for the “time machine”. She woke up as a child with memories of everything that happened, just as Riki wakes up remembering everything. Except she’s in another timeline (maybe?), Before leaving Japan again and having the second chance in life to tell her father that she does not want to leave and get a chance to stay with Riki (that she already knew as a child, it was clear when the game told her past) thus joining the Little Busters. I only missed the image of Rin in credits with everyone. lol. I have not had time to think straight about it, I’m still going to do the extras on this route.

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I am still pissed that they removed the flower vase scene
I’m always surprise how no one really talk about Kyousuke in this route,especially how he felt when Riki fucking shoot him.And since the manga revealed Masato and Kengo also know about Saya,I wanted some hints that they(or other girls) know in the game too but I guess not. Although I like the shout out in Kanata’s route when a student report someone keep making the pyramid desk at night,I guess Saya has been doing it even without Riki?

As for the ending,as said above it really up to each reader’s interpretation but after reading the lyrics in her character song I think she did die or at least the Saya we know died (I don’t really view Saya and Aya as the exact same person but that just me). Well,Maeda said he always wanted to write a spin-off story for Saya so maybe there are more to her story than just that. dammit! we could have had Saya after instead!

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He did, we call it Angel Beats.

I’m really tempted to literally just make that my Saya post for the bookclub, I have such mixed thoughts about this route.

Ok fine there is one part I MUST cave in for. Run. Saya’s character theme. O H M Y.
I mean it’s an edited Love Song composition so of course it’s gonna be amazing. But no matter what mixed thoughts I have on this route, no matter how U T T E R S H I T I think the labyrinth is I will always be having a good time when Run is playing, it’s right up there with Day Game at the peak of an incredibly good soundtrack.

Ok fine I already gave it away there, I’ll do the whole thing. I think the Labyrinth is lame, specifically, I think Saya’s run though the Labyrinth is lame, it’s irritable to have to go though every thing over and over again. Making me have to start a new game after this and go though all THAT again? Fuck off. This isn’t game design. I don’t care about your artsy bullshit, this isn’t fun.
And the prospect of doing that with that intolerable shooting minigame turned on? If that was forced, I would not bother finishing this route. The idea is…ok but the execution is poor.

About as poor as how smoothly this was inserted into Little Busters, this isn’t Little Busters, this is fucking Angel Beats. This is actually Angel Beats in a literal sense, Angel Beats is extremely blatantly taking the ideas of this route and expanding it into it’s own world that isn’t part of Little Busters. That wasn’t a joke up there.
Now I can’t exactly say that’s a bad thing per saaaaay, but you know what? If I wanted to read Angel Beats I wouldn’t read Little fucking Busters, the entire atmosphere of this route is just too different, too jarringly different from Little Busters for me to read it without thinking ‘this isn’t right’, it’s not a huge detriment but I definitely get some enjoyment sucked out because of it.

OH HEY LOOK AT THAT, LETS TALK ABOUT SHIT THAT DOESN’T BELONG IN LITTLE BUSTERS.

THIS INVASIVE FUCKING ROUTE JUST EATS COMMON. It’s so sloppily thrown in there, I really think I’d enjoy it more if it wasn’t just glued to Little Busters like a fucking tumour. But it is, and so it has to bare the brunt of criticisms that come with its tumour like nature.

Hey, wanna talk about something fucking stupid, 3 and a half years ago I said:

And 3 and a half years later I say what the fuck who brings a four year old to a warzone.

It’s like Saya gets all this back story but whoooosh, goes right though me because I struggle to comprehend how this is something you willingly do. Don’t you fucking smile at me in that ending CG you dumbass. Relatives? Something that doesn’t involve your child talking to men about heavy weaponry and ALSO DON’T BRING YOUR HEAVY DUTY MACHINE GUNS INTO MY LITTLE BUSTERS FUCKING HELL I HATE THIS DISCONNECT.

I would like this route if it wasn’t in Little Busters and it had a not shit gameplay component. It’s fucking funny, Saya is hilarious and much. MUCH, better than, lets be honest, what she was turned into with Yuri. It’s a really good route but it has these two gigantic flaws that absolutely kill it for me hard. It’s funny how two of the three worst routes in LB contain a small child in a warzone who didn’t have to be there and shouldn’t have because IT’S FUCKING STUPID.(the other one is Kurugaya’s route, which we might as well consider a warcrime on account of how boring it is so we’ll call it 3/3)(Editor note: delete that, that’s stupid.)

So

ARGH.

It has good points I swear, a lot of them even, but my utter fixation on how this isn’t Little Busters and complete and utter contempt for that awful maze just KILL IT.

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I finished Saya’s route and I loved it for the most part, though I have some issues with it too.

Let’s first start with the biggest plus: Saya herself. I just love her character. Her little masochistic performances, the way she goes “hahaha,” the way she gets embarrassed, her tsundere episodes towards the later part, she was just a joy from start to end. At first I couldn’t really take the route seriously because it seemed kind of out of place, but after reading Saya’s backstory and then progressing to the Replay part of the route as Saya herself the “fun games atmosphere” is basically gone and it becomes serious business. Well, for the most part anyway.

The second thing I liked a lot about the route is the chemistry between Riki and Saya. I can’t really put all my thoughts in words but I loved their interactions and the way Riki fell for Saya (and how Saya worries about Riki coming to like her again in subsequent playthroughs). They make a cute couple and I thought they were a good fit.

The backstory I liked for the most part, but I have the same issue Kanon has as I couldn’t fathom why you would take a small child with you to warzones around the world. I tried to not get too hung up on this though and I was caught off guard by finding out Saya had actually already died which got me more emotionally invested in Saya as a character.

The ending got me quite emotional, which I had not expected early on considering how silly the route seemed at first. Just the fact that Saya had died as a child and never got to experience love (among many other things) and then had to die again after experiencing a very short lived love with Riki and just a single date was very sad. While these experiences with Riki were very happy I couldn’t help but wish they had more time together.

As many others have already mentioned the route has really confusing conclusion and the last scenes leave things open to interpretation. Reading through this topic I liked Tsukishiro’s take on the events the most where Saya’s memories are transferred to her younger self, basically starting a new timeline where she doesn’t die and meets Riki again in the future. I think it sounds very plausible and it makes the ending that much more satisfying to me.

The dungeon crawling itself was a bit of a hit and miss to me personally. While enjoyable at times it also had a tendency to get tedious. The shooting game itself stopped to be entertaining too after a few runs. And while I understood why Kyousuke was Saya’s enemy, his methods of trying to win against her and the traps seemed a bit extreme and out of place to me. It just didn’t fit with the tone of Little Busters in general. The route went into detail of Saya being decapitated and literally ending up in pieces, and Riki is there to witness these things on some occasions. Would Kyousuke really traumatize Riki to that extent, even if it’s just for a short moment? Or maybe I’m reading too much into it.

That’s all the issues I have with it though, and overall the route was very enjoyable and I wouldn’t mind reading it again at some point. Though next time I will be turning off the shooting game.

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While this does make sense I think there is an easier explanation.
I think Saya, just like the rest of the Little Busters, was in a near-death state when she entered the dream world: even if during the discussion with “Tokikaze” she implies she already died, the same can be said for Kyosuke and the others, they too believed that as soon as the dream ended they would have died.
Later, when she finally awakes from the dream, she finds out she was rescued and her dad saved her (he is a medic after all): explaining the events this way there is no need for alternate timelines and such.
I apologize if someone already debunked my theory, I haven’t had the time yet to read the entire discussion.

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Yeah i felt the same way.

I definitely like to interpret it that way, because otherwise i’d just cry :uee:.

or this way.

Yeah it does get tedious after a while, however you can disable the shooting games.

You probably are reading too much into it :yahaha:, i saw it as an interesting contrast of the previously silly games she had Riki go along with, the scenes ended right as she died and there was no reaction from Riki, and the atmosphere of them was more akin to dying in a video game (or a manga) which is what i think the scenes intended to portray. Also the secret School Revolution ending revolves around dying many many times during Replay.

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