General Visual Novel Topic

@Federico585
Sorry about replying so late, just got active here. I finished Danganronpa V3 myself right around this time myself! I must say however, it was good, but the ending was a bit strange made. I did understand what they were trying to say, but it’s a bit unfortunate. So I must disagree with you there. Else I am a big fan of the Danganronpa franchise :smiley: I also didn’t like Angie… she was annoying xD Did you complete all achievements already?

@Ost
Sorry for replying half a year later. Just got active today. Thanks for sharing your post. I completely agree, and for anyone who should read this sometime, I’m reinforcing OP’s arguments. The Steins;Gate 0 VN was beautiful, and I also recommend reading it after Steins;Gate VN wholeheartedly! The 0 anime is a compressed version of the VN. So if one wants the whole picture, read the VN.

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Nah, I saw how the mind mind achievement was driving a friend crazy so didn’t bother. (And yeah Angie is my least favorite main character in the entire series). Although it’s cool if you didn’t like, since I honestly enjoyed how it was supposed to be more open ended an up for lots of interpretations.

Unrelated to the reply but started playing Umineko, currently halfway through episode 2. It’s pretty solid so far, I like a most of the characters so far and the music is excellent. Ironically at the moment Kanon is my favorite character and Shannon is my least.

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I started playing The House in Fata Morgana not too recently and Damn. The moment The Maid held my hand and led me back into the dark throes of the house’s history, I fell inlove. it’s been awhile since I’ve read something this cathartic and heart-crushing, this morbid, grand tragedy that touches all flaws and cracks with pointed truths yet still evokes empathy and kindness despite everything. It always manages to stun me. Easily a favorite VN, but then, I haven’t read a lot of VNs.

Also reading Umineko bit by bit. It’s fun rereading it again after so many years and finding details I missed out before. I see it so differently now; whilst before the mystery consumed me into frenzy theorizing, catboxes, and just generally enjoying the twists and characters (Had a huge crush on Battler back then too lol). Now, I see it as it is-- just a bunch of really flawed people attempting to express their feelings and failing miserably sighs

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The D.C.4 website is live! I posted the link a few replys above.

Much to everyone’s surprise, I’m sure, the Shirakawa family returns, for the fourth game running:


They’ve ticked one of the three S-boxes that make the Da Capo series what it is. Shirakawa down, Suginami and Sakura to go.

There seems to be some Alice in Wonderland theme going here, already made pretty obvious by this image here:


(And given that the person depicted is probably Sakura, that’s probably 2 S-boxes down.)
But there’s also this in the main heroine’s poorly-translated bio:
image

Given that, the story may not exactly be sequential to, or have an impact on, the grander narrative. If so that would be, in my opinion, a very positive sign for the quality of D.C.4. Probably my biggest concern about it was as I outlined in my previous post:

But if my speculation is correct, then this isn’t necessarily the case, which would, in a positive way, make all the difference in how I perceive D.C.4.

Also this:


Surprised no one’s posted anything about this here yet.

This has been a crazy month for VNs. First D.C.4, which makes no sense in and of itself (and Sakura Edition too), and now this comes out of nowhere too. It’s fucking insanity.

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Well I’ve been pretty silent from the forum due to various reasons, but in the meantime I’ve been playing quite a few VNs to cut off my backlog a bit. I even got myself a Surface Go so I can play modern VNs on the go now. I highly recommend it btw :wink: but I digress, I came here to talk about one VN I read recently which I absolutely enjoyed: Muv-Luv.

I am sure that anyone who has forayed into VNs has at least heard of this series. It is, after all, one of the highest rated VNs no matter where you ask (or, at least, Alternative is). I’ll try to keep this as spoiler-free as possible and thus try to keep it quick as well. So I figure it’s best to give a quick rundown of how I felt about each of the three games. So, let’s start.

Muv-Luv Extra:
I came into this series very well warned: The first game is hot trash. You will have to trudge through it but the payoff is worth it once you reach Alternative. Yada yada yada. And at first, I believed it! Seeing things as ridiculous as, say a character entirely dedicated to be a ripoff of Initial D(with a matching eurobeat BGM). I did realize early on that most of the absurdity spurred off from interactions with Meiya, so I finished off her route first and tried out the others. And after reading the other routes, I thought “hey, this isn’t as bad as everyone makes it out to be”. Sure, MLE isn’t anything groundbreaking, but it’s a halfway decent charge, with some of the routes having pretty good messages in them (shout outs to the class prez route).

Muv-Luv Unlimited:
Unlimited is what I would consider the prelude to the main story. It sets up the new plot really well, and gives you a whole new view of characters from the first game. It did what it needed to do really well. It introduced enough for the next game, left a lot of interesting questions, and still managed to have a conclusive ending. It even changed my views on Meiya who I absolutely hated in the first game (it also changed my views on Mikoto but we don’t talk about that). My only gripe is how all of the character endings were essentially the same thing just with different characters. Wasted a lot of time getting those, heh.

Muv-Luv Alternative:
And now we go to the grand story of it all, whose length overshadows the first two games combined. It’s really hard to describe just how grand a story this is, but I think the best word I can come for it is that it’s a struggle. MLA is a grand struggle of the world against itself and it’s adversary, and of our protagonists struggle against that world but, most importantly, against himself. Ever since the story begins, we are meant to question what it means to be determined, and what pushes us as human beings. Up to the end we question this, and what we must sacrifice for our aspirations. It’s something that, while taking place in an otherworldly setting, we can apply to our own hopes and dreams, and remind ourselves that we are human, and all those other humans who have achieved all that we dream of are human too, with their own motivations pushing them. And it reminds us not to forget the little things that make life worth living: The people we hold near and dear to us.
I came into this series having no idea what to expect, and I came out wiser, I feel. It has reminded me what to fight for in this short life we live, and has given me a newfound appreciation for all the characters involved in the series. The epilogue, which was just as ridiculous as the first game, was something I couldn’t get angry about; I could only feel happiness for the characters, that they are able to once again smile and crack stupid jokes.

Overall, Muv-Luv is a great experience and deserves its place among the top-rated VNs. 10/10 would recommend

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I’d argue I’m still very new to Visual Novels, as I’ve only played Steins Gate, Steins Gate 0, Clannad, Tomoyo After. However, I’m planning on getting some more Key VNs soon on Steam.

In saying that, does anyone here have any recommendations on other companies that I should be aware of, like Key? I have a good feeling I’m going to splurge on everything Key related on Steam, and I want to make sure I know of other companies I can check out.

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As a fellow Steins;Gate fan, I can recommend Chaos;Child - it doesn’t matter if you don’t read Chaos; Head first ( as I didn’t).

Arguably the most similar company to Key in terms of repertoire is Leaf/Aquaplus but they barely have any officially translated games :nonono:
Individually, I could recommend numerous nakige on steam such as Symphonic Rain, Narcissu, and eden.

While you can read chaos;child without chaos;head. I’d still argue that head should be read before child. Most of the science used in chaos;child is taken directly from head and child doesn’t go in detail about them. There’s also lore and events from chaos head being referenced and you’ll be more informed on the background events that lead to chaos child.
So I’d say head will make you enjoy child more if you read it first. Only the pc version is translated (yes i know noah is the full game) but it’s still not bad to pass up.

I’d certainly play Chaos;Head if it ever gets an official English release, same goes for Robotics;Notes. It’s up to the individual I guess if they want to try and source it through a Torrent ( I don’t use it, and therefore just went for Child).

WRT @WorldOfBooks request for suggestions, also try G-senjou no Maou - The Devil on G-String
and endorse Pepe with Narcissu and eden* ( I’m still waiting to play Symphonic Rain

Heh, good luck. The world has been waiting over a decade since JAST announced they’d take over the fan translation project and release it officially.

I see Fureraba ~Friend to Lover~ has been briefly adressed in this topic by @emilevnp and @Ariel . Currently, I have completed two routes (Rina and Yuzuyu), meaning I’m halfway through. I’m not expecting too many surprises from now on, so I’ll share my thoughts on the game so far. In detail.

The game is available on Steam.

In Fureraba, your goal is to get a girlfriend before a set deadline. To do so, you engage in dialogue with the heroines on a daily basis.

What made me interested in the game in the first place was its slight similarity to a dating sim. I’ve always wanted to play one but I have not yet done so.

Structure
The structure of Fureraba is pretty simple and straightforward. You will realize early on that it’s really more about having the player reach a goal than it is about telling a big story. Once you get through the intro part, every day of the common route is mostly the same and very repetetive:

Waking up > Arriving at school > first break [action] > lunch break > second break [action] > leaving school > evening/going to sleep

Most of these scenes are rather short and they usually consist of daily comedy and some interaction between the characters.
The parts I describe as [action] are where the actual gameplay happens. First, you choose a heroine to interact with. That’s right, you don’t choose a place where you either know or suspect a heroine to be like in the Da Capo series or similar VNs. The place is always the same: the hallway. There, you choose topics to talk about with a heroine - two topics per talk with occasional dialogue options in-between. You make progress in your relationship with the heroine depending on the topics you choose and choices you make.
Some special Events - that is, longer scenes, dates or date-like events - happen from time to time. They are either set to happen on certain days or they mark a milestone of your progress with a heroine. In case of the latter, that usually happens on weekends and after those events, your relationship to the heroine improves, unlocking different topics for the everyday [action] segments.

Once you get through all the events of a heroine, you can’t talk to her in the [action] segments anymore, instead getting the option to confess your love. If you don’t, everything else just proceeds as usual. If you do, once the day is over, the common route ends and the heroine route begins.

(EDIT: There’s a deadline, so if you don’t confess before that, well, you’ve probably figured out what happens. But don’t worry, there’s plenty of time to pursue your heroine of choice.)

From here on out, it’s pretty much “sit back and enjoy”. There are many choices to make over the course of the route, but the story itself will not change. For the most part, your decisions only change a few lines of dialogue. The first day is usually the day the protagonist confesses and from then on it’s lovey-dovey time.

Basically, the common route is where you put in effort in order to get a girlfriend, and in the heroine route, you enjoy your reward - lots of time that you spend with your girlfriend. Plain and simple.

Story
Fureraba is not an onion cutting simulator. It’s not made to be particularly emotional or educational. As stated above, it really is mostly about working towards a goal and then enjoying the reward. Therefore, you should go into it with NO expectations for the story. It’s gonna be just… normal, I guess? The most outstanding parts are the over-the-top comedy and the countless “awwwww, that’s so sweet” moments. There will be no great trials to overcome. The conflicts are few and far between and the story solves them or moves past them rather quickly. So, just enjoy every event for what it is and don’t expect anything grand.

I doubt that discussions about Fureraba will be nearly as long as this post of mine :yahaha:

Dialogue
I believe the language in Fureraba stands out among other VNs. It’s over-the-top, straightforward and blatant at times, meaning they don’t beat around the bush in terms of wording. I think it often makes for really good comedy. I also suspect that the translators have taken many liberties here. The translation carries the general tone well, but some parts of the translation do seem a bit too over-the-top. For example, they used term “sister fucker”, which, judging by the context, is how they translated “siscon”. That aside, translation-wise, even people with little experience of japan and its media will have an easy time getting into this game.

Characters
First of all, we’ve got our Protagonist - Aoba Kyousuke (you can change the name at the start). He’s an average guy with average skills. One of his strengths is that he’s good at smalltalk - after all, that’s how you get closer to the girls in this game. In general, I’d say he’s pretty competent in terms of overall social skills. He likes fooling around and making situations more interesting.
The protag’s goal is, of course, to get a girlfriend. And he is determined to work hard for it. If I were to point out the one thing I dislike about him, it would be how quickly and frequently his thoughts take a turn and end up on the topic of sex.

Fureraba doesn’t make much use of tropes. Even though you can theoretically assign stereotypes to the heroines and some side characters, they definitely are individuals and won’t always act as expected.

There are 4 heroines in Fureraba: Yuzuyu - a new classmate, Rina - a familiar classmate, Himari - a childhood friend and ??? - a mysterious senpai. The latter kind of gets special treatment in that she’s not part of the everyday scenes and you won’t even know her name or face unless you choose to interact with her.

The side characters do their job: They give life to everyday events, provide entertainment and support the main characters, making them stand out more. Some of them even have proper backstories. Yes, there is a “best friend” character - Genki. He’s in charge of comedic relief, but he’s no wingman. I sometimes feel like he’s been made too much of a clown…

That all being said, none of the characters stand out too much so far.

Adult Content
The steam version obviously doesn’t have that but there’s a patch you can download for free on the publisher’s website. Yes, the game was made with this content as part of it, not just a bonus. You should decide add or not add the patch BEFORE starting your playthroughs, because you will get an error at some point after loading a pre-patch save file.

What I like about it

  • the comedy: Fureraba makes me laugh a lot. The comedy is really over-the-top. The dialogue keeps giving you little moments of shock - in a silly way. Buuuut, humor is subjective, so you’ll have to get your own impression

  • the characters: as stated above, no heavy stereotyping. There is even that one side character with a way too ridiculous fetish - but there’s actually a nice little story behind it!

  • the [action] dialogues: apart from the events, this is how you get to know the heroines. I didn’t expect this part to be particularly impressive but I ended up appreciating these little dialogues a lot. Why? Because this is where you truly find out that the heroines are individuals with a complex personality. I would often select a category consisting only of topics that seem unfitting or bad. I would often choose an option and think “oh damn, she’s gonna hate me for this. No plus points this time”, only to be surprised by a positive and elaborate response. And sometimes, the opposite happens.

  • the “gameplay” - it’s not much, and by no means elaborate, but to me, it’s new and refreshing

  • EDIT: Jealousy! - Considering that love is such a major part of pretty much every VN I’ve read so far, I’ve barely ever seen heroines display jealousy. That is - recognizing the existence of a potential love rival and reacting to it in some manner. Some heroines display jealousy as part of their own routes. Some display it more than others. And there are small events that appear if you make progress with several heroines during the same playthrough. These events are short, but they mean a lot to me. Because that shows the heroines don’t just exist in separate capsules that are their own routes. It means they are part of the same world and that they react to things that happen even outside of their personal story. I really want to see more of this in other VNs

Overall, Fureraba is entertaining, but it was never meant to be anything beyond that. Just sit back and enjoy it~

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Not having read a VN since the most recent Steam release of Higurashi, I suddenly got an urge to read something that I’d been putting off for a while: Chaos;Head. While my original intention was to wait for the fan translation of Noah or just straight up learn Japanese and then read it in its untranslated form, I finally got sick of waiting for one of those two things to happen and decided to read the fan translation of the PC version.

I wasn’t really sure what to expect from Chaos;Head. As a big fan of Steins;Gate, knowing it was from the same series naturally had me excited but I didn’t really know too much about it besides that. As it turned out, saying that I enjoyed it would be an understatement. I was practically glued to my laptop while reading through Chaos;Head, staying up well past midnight and oversleeping and thus missing every lecture I had for about a week. :help:

The biggest appeal to me was the protagonist, Nishijou Takumi. His general lifestyle and social anxiety reminded me a bit of what I was like in my early teens and I really enjoyed his internal reactions to what happened around him. As someone who has always been fascinated by conspiracy theories the somewhat bizarre nature of the plot was definitely to my liking even though the nonsensical pseudoscience could get rather annoying at times.

In my eyes the VN’s biggest flaw is probably how most of the characters lack depth. I would’ve liked to know more about what characters such as Nanami and Kozue are like but due to how the VN spends very little time on them they come off as rather bland. However, I honestly don’t really mind too much as just Takumi on his own is interesting enough imo and I don’t feel like knowing more about the side characters would greatly benifit my experience with the rest of this particular VN. Furthermore, I’ve heard that Noah fixes this issue to some extent through character routes so I’m really looking forward to reading those some day.

Overall, Chaos;Head is one of the best experiences I’ve had with a VN and it’s probably my current favorite VN. In fact I liked it so much that I couldn’t stop myself from immediately buying the Steam release of Chaos;Child and reading through that as well, oversleeping and missing even more lectures. :yahaha: While I think Chaos;Child for the most part seems to have the better writing of the two I found myself enjoying it somewhat less and I currently haven’t figured out exactly why. Maybe I’ll cover that in a future post about Chaos;Child if I ever feel like writing one.

On a side note, for the majority of my first playthrough of Chaos;Head I didn’t know that delusion triggers let you influence the nature of Takumi’s delusions and only discovered this by accident when there were only three or so delusion triggers left. My sudden revelation made me feel like an idiot but also made me excited about playing through the VN again to see what delusions I’d be able to witness with my newfound knowledge.

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Now onto the next VN I’ve had for a while in my backlog: Himawari ~The Sunflower~

Now, I’ve tried very hard to remember how I actually learned about this VN, because it seems not many people I know have actually read it. The only thing I remember is talking about it with @Karifean some odd two years ago. Well two years later and I finally got to finishing it, and I can say it was totally worth it.

It’s a bit of a struggle to try and describe Himawari. It is, most definitely, a sci-fi VN, set in 2050 or so. But it exudes the same sort of daily life and personal struggles that have been hitting mankind since eternity. It’s a story of life, love, and loneliness, and while space and the stars are a wonderful backdrop for this, it also never fails to bring it back to the struggles of the characters themselves.

And to be honest, it’s exactly these kind of internal struggles that made me enjoy the VN as much as I did. The characters all had this sense of “innocent selfishness” that I love to see in fictional stories. But if there’s anything that is justified in this is that love conquers all; even the most selfish of desires don’t seem all that selfish when their motivation is for love. Does that justify horrid actions? Maybe not, but it reminds us that we are all human, and are capable of performing things like this because of an emotion that is merely linked to our own survival as a species.

I won’t be joking when I say that these emotions have kept me up at night at times, and I like to think of that as a marker of hard-hitting writing. Even the sci-fi mysteries do fall into place, once you consider everything that happens in the story. Although it is something I would like to discuss with others, at some point in the future.

With all that said and done, this isn’t, by any means, an amazing VN. But it does speak to me in ways that other VNs weren’t able to, and that makes it more sentimental in my mind (in the same way Symphonic Rain is quite sentimental to me). With that, I’d give it an 8/10

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As mentioned on Discord I’m currently playing Symphonic Rain, now that I’ve reached what seems to be a midway point, just thought I’d note down my thoughts so far, as I have a feeling the rest of the VN may change perspectives quite a bit.

Firstly, it’s interesting to have a setting outside Japan and not in the usual High School. We have a much more serious set of characters with no outlandish humorous escapades. We are in a city where it always rains, and the art and design fits this concept very well with a watercolour style of art, muted and washed out pastels on the exteriors while interiors are lush and very much like typical European stately homes. It does actually feel almost like a remnant of the old Habsburg influence in Northern Italy in design and atmosphere - they have avoided the usual Italian type stereotypes here and I’m reminded of the South Tyrol and Friulia regions rather than Roman or Florentine Italy.

The characters and their stories so far are not particularly exceptional but well voiced and quite involving nonetheless. One of the main features of the game is the Musical Minigame and while I struggled in my usual flipper handed way at first it’s quite well implemented and does give more sense of personal involvement. Fortunately it is optional as one route depends on a “Pass mark” but even I managed this (on easy!) as the tune is the easiest and there are difficulty settings and an autoplay mode to help.

I was expecting the music to be, well more symphonic but what we get is more easy listening in style and it is pleasant enough which is fortunate given that they are few and played repeatedly in each route.

All in all a very positive experience so far, which I hope to report also on completion.
I’m sure there is more under the surface here…I have a few more thoughts here which are SPOILERY in nature and more specific ones are blurred too…

THOUGHTS/SPECULATION WITH SPOILERS HERE

For one thing the notion of “good” and “bad” ends is very loose and the word bittersweet for the “good” ending hardly does it justice. It’s definitely a big change from a typical woo the girl happy ending. There is a big Chekhov’s Gun early on and the routes certainly deliver. It managed to make me feel very empathetic towards and sad for Arietta whom we see mainly through letters and a very melancholy theme.

Fal turns out to be a manipulative schemer and it’s kind of unusual and interesting to see a protagonist not only falling for it but becoming quite accepting of it in the “good” end.

Lise is the quiet girl with a secret and a quite heart-rending “good” end.

Torta The “good” end here ends on a mysterious note and I’m conditioned now to expecting full dramatic use of the Identical Twin mixup so I know we have much more to learn here in the rest of the VN as the post credit scene hints so strongly at it.

Then we have incessant rain, now even in NW Europe where the concept of a Dry Season is bizarre this definitely isn’t natural and this must be story driven somehow so what is going on here?

And lastly the delightful but odd Phorni, there is clearly something weird about her whole existence ( there goes my inner Fuko again!), so what is her significance.

FINISHED - and it did not disappoint at all with great feels along the way. Despite a few small flaws this one is going to stay in my memory and I’d definitely put this in my Top 10 VNs, not quite with the best of Key but close.

:gold: Highly recommended and deserves the coveted Fuko’s Golden Starfish Award

If nothing else play to hear the voice of Nagissssssssssssssaaaaaaa!

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Hmm, I just finished a visual novel yesterday (A Nitro+ one and it didn’t hit me so well so I’ll bury it forever hahaha) and my next intended to read would be 「Umineko no Naku Koro ni」 (And of course 「No naku koro ni Chiru」 when I finish the former) and I’m really excited for it for many reasons:

  1. A good change in VN taste :
    Most of the visual novels have the “Romance” genre included in them, thing is, I love and enjoy Romance VNs however I would like to read one that does not have that genre (Or at least not as a main genre), mystery, “Battle of witts”, “Cat and mouse” etc… These are all really interesting and even my friend told me that “You’re in for a treat !” so a change in genre will bring forth a new experience (I can tell since I also read some fan-made Renpy VNs that were not romance and were good)

  2. Higurashi no Naku Koro ni
    No need to talk more as the subtitle speaks itself.

  3. I wonder if I will pass the 200 hours readtime barrier

You may wonder, 何これ?, yes I mentioned in my introduction that I’m a slow yet a patient reader and a completionist (I tend to get 100% completion rate before I mark the VN as “Completed”) and yes, I always record my VN readtime [192 hours in Little Busters // 188 hours in Rewrite // 124 hours in Clannad and more]

I enjoy long VNs since they immerse you in the story (KEY is the best at them) so that’s one of the reasons why I can’t wait for Umineko (Plus it’s episodic so yea)

P.S: I welcome everyone who want recommendations for KEY or any other VN and you guys are welcome to recommend me some VN (Translated or partial since I’m still studying Japanese)

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You could look into “The House in Fata Morgana” - I didn’t get into it much personally but it’s highly regarded and not a romance story in the conventional sense, more of a mystery with quite a dark theme.

~
OK so as some of you will know from Discord chat I’ve been intending to play the Da Capo series and after some indecision decided to play DC1 first. Probably just as well I already bought DC2 and am committed to it!

Played through the three routes that seem most important and skipped through another two which is about all I can manage of it. maybe I’ll try the extra routes some day. Some of the humour and slice of life is enjoyable enough, but I did struggle due to my unease of H-scenes (yes I know they’re Eroge and expectations were low going into it). The core of the story which I assume will carry on to the sequel and beyond is quite an interesting premise though not riveting reading, it doesn’t take up all that much of the VN which is mostly about the protag getting laid it seems.

There’s nothing too special about the characters, design, art etc and really not much at all to recommend it. I’d say a walkthrough is needed to stalk find the route for the girl of choice as the way through it is quite convoluted unless you want to meander your way through at random. As for whether it can/should be skipped I’ll have to wait until I getinto the later VNs.

tl;dr: not really terrible but not very engaging or emotional. 5/10

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And so, now I have finished Da Capo 2 and found it a big improvement in every way on its predecessor. Even the h-scenes are less cringeworthy, although they are virtually the same content for each heroine, the transitions are less jarring.

Firstly routefinding is much easier without a walkthrough as a small change to the map system means it’s dead simple to stalk fortuitously encounter the girl of your choice. That said, there are a huge number of scenarios independent of a specific character where you can meet the heroines or other characters or just experience some random comedy/strangeness. I spent about 33 hours on the VN and have by no means completed every scenario.

One thing I also like was the inclusion of a brief interview ( well speech really ) with all of the main VAs - would love to have had this for the Key VNs. A slight negative though is that translation notes are separate on a PDF unlike a “Dangopedia” funstion.

The common route is quite short and quickly branches into two, with each of those sharing elements between two heroines, one though is rather more fun than the other. The story sharing also applies to the hidden route that is available after finishing one each of the two branches. And ultimately the relatively short “true” route is available. One heroine and story is on the bland side but otherwise they all have their appeal and enjoyment but none of them honestly hit me hard with feels. The SoL comedy is pretty funny at times.

I would say it does help greatly with context to read at least 3 routes in Da Capo first but just reading a brief synopsis is helpful too. The main arc as it were is kept in the background for the most part and there’s no real need to tax oneself over it from the beginning, just let it unfold.

tl;dr :- an enjoyable SoL VN with a good balance of light comedy and drama but not IMO especially outstanding. 8/10

The big question: is it as claimed by some a parody of Key VNs up to that time…?

**THOUGHTS WITH MAJOR SPOILERS FOLLOW**

Koko - this is really quite a bland story with a conventional love triangle rectangle and since her route is quite intertwined with Nanaka it’s too easy to spend most of it wishing you were with her instead of Koko. Wataru gets to be a bit of a dick.

Nanaka - seems to be set up as the obvious waifu, turns out to be much more interesting when her power is revealed and then taken away. Quite big feels if you are the kind of person with your own insecurities like myself. This was my first read of the fabulous ski trip segment. One trouble is that the introduced character Yuzu near the end rather outshines Nanaka as the route moves to its end. Oh and Wataru gets to be a bit of a dick part 2, with even less reason to do so although he redeems himself at the last and Yoshiyuki isn’t exactly noble either.

Anzu - my favourite really of the first 4 heroines. She’s quite a fun character if a bit loli with a rather sly deadpan sense of humour and a bit of a troll. Which means she’s great, and her partnership with Akane provides most of the comedy in the VN. Akane - you may have huge boobs but no route for you! Anzu’s power and loss of it again with the impact on the character provides the core for the feels in the ending of the route.

Minatsu - and here we have the obligatory tsundere, but wait she’s a robot! Actually it’s a strong point that we know her nature from the start and that isn’t used as the obvious end of route reveal it could have been. It is in the end a fairly standard turnaround from enemy to friend both from the protag and the rest of the school, but it’s quite heartwarming nonetheless.

Yume & Otome - Another story which interweaves with this ice and fire sisterhood and I did like the way we start to understand the dilemma that is going to be the crisis point of the VN. The end in Yume’s feels undercooked whereas I found Otome’s to be much more impactful for some reason. And Sunohara Wataru turns out to be a real bro’ in these.

Da Capo - This one really clarifies the overall arc, and is one where the experience of the first Da Capo VN does help a good deal in context. Now we see that Sakura is the cause of all the troubles but at the same time it’s hard to feel any kind of antipathy as we see her trying to cope with the only, terrible, choice she can make. And her apparent happiness has been bittersweet all along. So then we have the teaser at the end, what is she doing in London and how did she materialise there?

And so at some point soon onto DC3…

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I finally got around to buying these two, but I still don’t really plan on reading them yet. However, I would like to know which of them I should read first: Higurashi or Umineko?

I currently am on Umineko no Naku Koro ni Chiru (E7) but there were few mentions on Higurashi, in my opinion, it depends on what you want and playtime (Umineko has more playtime, much more interactive soundtrack then Higurashi [Meaning you can visualise what might happen when you start hearing the soundtrack which is the unique thing abou the 「no Naku Koro ni 」series

I’ll be posting my full review and my statistics when I finish reading so look forward to it

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