I don’t necessarily agree that it was a bad move/idea. If you buy games at the western market, mainly all of them are around 50-60 dollars, well, at least for the new releases, and some of those games that cost that much are utter trash. Some of those games are only 10-20 hours of playing too.
Yes, CLANNAD is more like a book, which might pull gamers away, but the CLANNAD visual novel is for people who actually want it.
The anime-adaption touched many hearts, and most people who backed up the Kickstarter, did that, because of the anime-adaption.
You have to take into account that with prices going up, 50 dollars today, is like 40 dollars during 2013. You also have to take into account, that mainly the people from the Kickstarter are buying it, meaning they’ve had over a year to save 50 dollars. It is 10 years old, but it’s still a story that touched many people, and is still loved by many people to this day.
Plus, shouldn’t we be glad ? I mean, isn’t 2 episodes-worth of Charlotte on Blu-Ray worth a bit over 50 bucks ? Talk about overpriced rip-off when the show itself wasn’t even as good as it could have been.
Oh gosh, just thinking about the Little Busters! Pricing and hopefully soon-to-be Rewrite’s translations, official release’s pricing. But the pricing was fine. If you can’t buy it now, it’s fine isn’t it ? It’s gonna still be on steam, even if you don’t buy it the day of its release. You’ll still have a lot of time to save up anyways. Even if the first day-release is what Visual arts looks at the most.