Yet another wave of Angel Beats! -1st beat- CGs have emerged, and more!

As the fateful release date is now just over two months away, eight new Angel Beats! -1st beat- CGs have just been revealed once again from 4Gamer.net! Several of them also include captions, giving us some new insight into the story as well.


After Iwasawa and Otonashi become a couple, the Shadows start to appear. Yuri talks with Otonashi about her counter-attack.

IwasaNao

The attack from behind was from a red-eyed alter ego Angel!

MatsuFishPot

Hinata had relationship problems with his family.


In other Angel Beats! news, Amazon.co.jp has just announced that their Angel Beats! -1st beat- preorder bonus will be an A3 size tapestry. While it is still unknown what the actual image will be, based on the past I think it is safe to assume that it will be Safe For Work (unlike bonuses from other sites).

And just earlier this week, @key_offical tweeted two photos of the game's interface!

Hinata

https://twitter.com/keyofficial/status/579847793302315009
https://twitter.com/keyofficial/status/579849191863623681

So what do you guys think? I personally may or may not be shaking from excitement. It all just looks so beautiful. #HypeTrain

Source: http://www.4gamer.net/games/244/G024415/20150327014/

Thanks to forum member @Zak89 for the new CGs tip, and thanks to forum member @Pepe for the Amazon update!


This is a companion discussion topic for the original entry at http://kazamatsuri.org/yet-another-wave-of-angel-beats-1st-beat-cgs-have-emerged-and-more/
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It’s really zoomed in on Hinata’s sprite. I don’t think I like that. I hope they’ll actually move sprites around some, they have the technology but Rewrite barely used it. UI is a lot more minimalistic than the gaudy Rewrite, don’t really have a problem with either. There’s a red pulse thing in the right corner, I wonder if that does anything like the “clock” in Rewrite. CAN IT BE JUNE ALREADY?

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The HOLY BREAKER! sprites moved around quite a bit, and that was just a small project. I imagine they’ll be going Da Capo style on the sprites for AB!

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Oh great, Na-Ga got to draw Matsushita!
/look at scene again
Hahaha great.

But seriously, Key VN’s UI is a bit too old for recent days. Everything looks so… simple, for clarity sake I guess? But for me it just looked like lazy design.
But I hope they implement more feature like animated sprite (even just blinking eyes or flapping mouth is enough for me!)

That stuff always ends up being jarring though, if you can’t do it perfectly it’s better to not do it at all imo.

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Hoping to see something like this it was always a shame how little key made use of moving their sprites around, re-palying far older games (like FSN recently) really makes it jarring how little the games make use of their sprites (and lack of sprites really).

Oh god, Siglus is pretty amazing on the details. It feels like a modern VN engine, unlike the Reallive games that all felt a couple years older than they were on the technical side.

Key have always had more focus on their writing, so it wasn’t much of a problem, but when the rest of the market starts skyrocketing in the visual department you need to keep up.

It’s not just sprites either. Most images in Siglus can be made to animate.

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