As the fateful release date is now just over two months away, eight new Angel Beats! -1st beat- CGs have just been revealed once again from 4Gamer.net! Several of them also include captions, giving us some new insight into the story as well.
In other Angel Beats! news, Amazon.co.jp has just announced that their Angel Beats! -1st beat- preorder bonus will be an A3 size tapestry. While it is still unknown what the actual image will be, based on the past I think it is safe to assume that it will be Safe For Work (unlike bonuses from other sites).
And just earlier this week, @key_offical tweeted two photos of the game's interface!
It’s really zoomed in on Hinata’s sprite. I don’t think I like that. I hope they’ll actually move sprites around some, they have the technology but Rewrite barely used it. UI is a lot more minimalistic than the gaudy Rewrite, don’t really have a problem with either. There’s a red pulse thing in the right corner, I wonder if that does anything like the “clock” in Rewrite. CAN IT BE JUNE ALREADY?
The HOLY BREAKER! sprites moved around quite a bit, and that was just a small project. I imagine they’ll be going Da Capo style on the sprites for AB!
Oh great, Na-Ga got to draw Matsushita!
/look at scene again
Hahaha great.
But seriously, Key VN’s UI is a bit too old for recent days. Everything looks so… simple, for clarity sake I guess? But for me it just looked like lazy design.
But I hope they implement more feature like animated sprite (even just blinking eyes or flapping mouth is enough for me!)
Hoping to see something like this it was always a shame how little key made use of moving their sprites around, re-palying far older games (like FSN recently) really makes it jarring how little the games make use of their sprites (and lack of sprites really).
Oh god, Siglus is pretty amazing on the details. It feels like a modern VN engine, unlike the Reallive games that all felt a couple years older than they were on the technical side.
Key have always had more focus on their writing, so it wasn’t much of a problem, but when the rest of the market starts skyrocketing in the visual department you need to keep up.
It’s not just sprites either. Most images in Siglus can be made to animate.