Since I’m at work I can’t view the video, but thank you Helios! It will definitely be looked at soon!
You are right and I wasn’t clear at all there - that’s totally my fault. It was an event and not a loop.
For how much debate occurred for the Spirit event in the group, I cannot possibly agree with this since it was well within reason that Team Happiness could have caught up, and still possible that the other teams could have as well since there was no guarantee on participation, especially with the information that only we knew at the time.
The problem with the Mario Kart (certain Mario Parties) rubber band (blue shell) technique is that it doesn’t really allow the player in last place to catch up with the team in first place all that much. It doesn’t change the distance they have between themselves and 2nd/3rd/4th, etc. In fact it shrinks the distance for 2nd place without them doing anything additional of value or effort. A rubber band shrinks on both sides.
A better answer could be to multiply rewards, to some extent, for teams that are behind by some sort of ratio to increase and incentivize effort and competition across the board. A team that is way too far behind should still not catch up of course, but does it have to be about being “first place” anyway?
Perhaps the real question is to find the right mix of ingredients first.