Rewrite - General Discussion

Well for one, he didn’t drop huge dramabombs :stuck_out_tongue:

I’ll be honest, when I first finished Terra, I was pretty disappointed. My problem with Terra was that it was very… individual. It lacked character interaction, and thus lacked the drama from interaction. The interactions with Kagari were, after all, barely interactions. Terra was all about Kotarou, and figuring out himself and his place in the world. Of course, after a while, I started to realize the heavy themes regarding Terra route, I still kind of wish it had more drama. That is, after all, what I look forward to in Key works

What makes Rewrite different is that it doesn’t focus on emotional payoff. I find most of the routes (especially Romeo’s ones) were emotionally draining more than fulfilling. But they stick with you. Rewrite has some really powerful messages, things you contemplate for months and years after finishing reading them. It’s a different kind of impact from Key’s classic nakige. It’s a shame it hasn’t gained more appreciation in Japan though.

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You forget that she doesn’t just wield the Shimako corps but is one of the most powerful regular summoners as she controls an army of the strongest hounds. Which was basically 8 kills to every Akane!Kotarou one.

As for this, I finally found one thing.

Ghandi quoted “Be the change you wish to see in this world” If this isn’t enough of a clue, naturally my answer is to change myself.

Hello Guardian :wink:

Finally finished Rewrite. I’m going to sit and absorb the albums for a while before doing my Rewrite Music review, but I wanted to jump in on some of my thoughts overall.

I have to admit that Rewrite didn’t grab me as much as other Key stories I’ve read. There are two niggling problems that I can’t quite get past: there’s no cohesive theme and the magic of the world follows inconsistent rules.

The distinct themes of Key games are really what make them shine to me. Kanon was about childhood friendships, Clannad was about family, Little Busters was about nostalgia and youth. Rewrite is about…dissatisfaction with the world, I guess? Based on where the power for summoners and super people comes from, I assume that’s supposed to be the focus. Shizuru was originally dissatisfied with the problems that being poor caused her family, Kotori was lonely and suffered the loss of her parents, Akane was born disabled, Lucia’s power isolated her from the world, Chihaya’s parents died to save her.

While all of those are tragic, I feel like they don’t all fit with the idea of dissatisfaction. Chihaya doesn’t seem to curse the world for her parent’s death…she seems to have come to terms with her loss. Akane seems frustrated with her responsibilities, but I don’t feel like she has a strong resentment for them. Lucia’s case is rather confusing…if your powers come from being dissatisfied, and your power is what makes you unhappy, where did the power come from in the first place?

That brings me to my other problem, the magic in the world is inconsistent. The most obvious example is the discrepancy between salvations in the timelines, but even the way Rewrite itself works seems to vary between the stories. This isn’t such a big deal in a VN like Clannad, where the magic is meant to be vague and mysterious, but it makes a big difference in Rewrite, because the magic is a central to the plot and it supposedly operates according to some specific rules.

I feel like Rewrite could have been stronger by just hewing a little closer to its core. Establishing better theming and more consistent rules from the get-go would have helped a lot.

Also, to what extent is self-sacrifice a core theme? It shows up in Moon/Terra, and in the backstory for a few of the girls, but I’m not sure where else.

Overall, Rewrite was very enjoyable, and I feel like it was time well spent. But I don’t think it’s quite the masterpiece that I’ve come to expect from Key. It’s something a little more middling.

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I’m afraid you’ve got a few things wrong there ^^’

First off, only summoners derive their power from despair and dissatisfaction with the world. They’re basically “emos” and living itself is painful to them (mostly because their lives are a mess). It’s so painful that their despair reaches levels where they acquire the power to CHANGE the world to ease their suffering. This is manifested as the ability of familiar creation and manipulation - they create something that wasn’t part of this world. However, that is the “traditional” way of acquiring a summoner’s powers.

Technically, both the techniques of a summoner and a superhuman can be LEARNED by anybody according to Terra route.

I don’t know if a superhuman’s skills require a trigger or if people are just born with it (since their powers are basically an extreme case of heredity in a certain field), but superhumans are arrogant and overconfident by nature, so they don’t feel dissatisfaction with the world (since it ain’t nothing on them when they have this power). They had a problem with the world, then they (or their ancestors) did something about it and now they’re super proud of themselves for accomplishing that.

In any way, how good you are as a summoner or superhuman doesn’t depend on how emo or arrogant you are. It doesn’t have much to do with how dissatisfied you are with the world. How powerfull you’ll get mostly depends on talent. Takasago was full of anguish and envy but he wasn’t really skilled as a summoner. On the other hand, people like Chihaya and Shimako were very talented from birth, before bad things happened.

None of the heroines were really dissatisfied with the world. Kotori had everything under controll before the accident (and the mistletoe recruited her literally a minute after it happened), Shizuru was never dissatisfied with being poor - she was totally happy with her loving family. Akane’s power is inherited etc.

Most discrepancies between the routes are due to three different authors writing them individually with little coordination, but the timing of the salvations mostly depended on the events of said route. And Kotarou played a large role in them.

Whether or not salvation happens depends on whether or not the Key can see “happy memories”.

For example, Salvation happened faster, and was most complete in Shizuru’s route where Kotarou did NOTHING - he didn’t participate in the conflict over the key until salvation activated. So bad memories just kept piling on and there were zero good ones.
On the other hand, during Chihaya’s route, where he constantly fought for what he believed in, the Key DID NOT initiate salvation AT ALL.

That’s because Kotarou made good things happen

The thing about Rewrite is, it has so many aspects that you can’t understand it completely by merely reading it once. You have to think and contemplate about it, and try to explain things (like old events) with the new info you’ve acquired.

Typically both. Kotarou has no known origin for why he has Rewrite capabilities, but his and Sakuya’s are assumed from birth. Shizuru got hers from the one accident, and Lucia got hers from experiments. Others could be born with or other triggers like these ones.

As for this:

Humanity. Saving Humanity. If you look at it, you see two manners of beings, genocide and people ruled by corrupt leaders. People being forced into roles they might not even want, and the people who ignore their fate and fight a fight beyond all hope. What you can kind of see is many aspects of what our world is like today. Governments that have hidden desires that we do not realize happen.

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Pretty much this. It’s all about humanity’s place in the world.

I guess I don’t find this a very moving or interesting theme. The themes from previous VN’s were personal and relatable. Everyone has a family, we all had childhood friends, we all think back on our childhoods, and all those things add depth and meaning to our lives.

Saving humanity isn’t a personal theme, by any stretch.

Maybe, but what about things like environmentalism and the fate of humanity? The death of the earth by depletion of resources or whatever else in the not-too-distant-future is a VERY real threat, something most people would rather turn a blind eye to. Along with topics like natural disaster and the third world. Rewrite challenges the big questions about what it means to be human. You can take out all the fantasy elements and the core messages still hold ground. It’s not the kind of story meant to make you cry, but if you ponder it for a bit you’ll start thinking about your place in the world.

Might as well add in my personal take on the theme of rewrite. The other questions were answered pretty well enough by the others :wink:
I honestly think that the theme of Rewrite is neither “dissatisfaction with the world” nor “humanity’s place in the world” but rather, the theme is more self-centric than any other Key game. If I had to word it simply, it would be “changing yourself to find your place in the world”.

As mentioned, all previous Key games had distinct themes, but if you think about it, these themes only made themselves show in their respective conclusions. The family theme in Clannad only came out during After Story whereas the common routes were focused on romance and/or drama. The youth/friendship theme in LB only came out during Refrain, whereas the common routes were focused on fixing the girls’ regrets in life. So, if we really want to figure out the main theme of Rewrite, we need to pay attention to what happened during Terra.

One thing that I remember about Terra is that it was all about Kotarou. It was all about his struggles, and his self-discovery. All of the interactions with other characters were not very important (kagari included). Now, why did he do all this? On the surface, he did what he did because he believed that bringing peace between Gaia and Guardian would stop “salvation”. His intentions were later revealed to be that he didn’t really want to save the world, but he just loved Kagari and wanted to bring her happiness or something? I kind of forgot the details on this. But what was the true effect of what he did? Sure he saved the world and all but, more importantly, it gave Kotarou a place in the world.

Early on, he hated Gaia because of their ideals. Later on, he hated Guardian because of what they did to get their goals done. He realized that he had the opportunity two join two opposing ideals regarding the world and found out that he despised both of them. So he changed himself; he adapted to both ideals and controlled them to find his own way towards his ideal of no-conflict, supposedly done for the sake of Kagari. Eventually, he did find his place in the world. Unfortunately, it was as a tree that gave people hope by, instead of creating peace between two organizations, practically disbanding Gaia and Guardian.

Thus, I believe that is the central theme of Rewrite. It sort of shows in the individual routes as he does a lot of “rewriting” in all of them. But Terra gives it away more than anything. And, unlike the other routes, I find this theme to be more personal than any of Key’s other themes.

Ironically, I thought that Terra route totally scrapped those ideals :stuck_out_tongue: After all, it was revealed that the prime example of “happy memories” that Kagari wanted to see was space exploration. Rewrite took these problems and basically told everyone that those problems are part of what makes us human. Even if we fix them, the world will end eventually, and what we should strive for is to bring humanity to a point where it can survive without relying solely on the earth. So yeah, global warming and third-world conflicts are cheap problems in the grand scale of things that are inevitable in the distant future, and we should remain hopeful to keep humanity alive for potentially eternity

Themes are different than narrative focus. I would argue that the themes in Clannad and Little Busters are more present than you give them credit for, and the focus on romance or helping the girls is just the backdrop on which those themes are played out.

It’s worth noting that a lot of the girls’ problems in Clannad are solved by their family, not by Tomoya. Kotomi’s loss of her parents affected her deeply and was ultimately solved by her receiving their final message. Kyou and Ryou basically fought over Tomoya as a sort of sibling rivalry gone too far, until Kyou was able to overcome her fear of hurting her sister to be honest with herself. Nagisa feels like her own weakness robbed her parents of their dreams, but was resolved when her father declared that their dreams weren’t abandoned but changed. Fuuko helped her sister to find happiness and to move on from her. Yukine’s story revolves around her brother’s death and his memory. Sunohara has changed, and it takes the efforts of his sister to help get him on the right track.

That’s not to say there aren’t exceptions. Tomoyo, Kappei, and Misae don’t have strong family themes in their stories. But the lion’s share of the routes seem to revolve around that idea.

Her whole reason to get the sakura trees to stay was because valuable memories of her and Takafumi (brother)

It seems like people are having problems agreeing on the central theme of Rewrite, so I guess I’ll chime in with what I have.

Rewrite’s central theme is power. This is something that’s brought up in every route, but people often don’t catch all of it at first glance, which is why its recommended that you read it more than once. This is also a part of the why the routes seem so inconsistent; because each route focuses on a different aspect of power, which unfortunately means that other areas might have received less time and resources. Now before I start, let me state that there is a canonical route order, which should hopefully be apparent below.

Starting off with the Common Route, I’m pretty sure everybody agrees here that Kotarou has power. The problem here is that he doesn’t use it. The only times Kotarou uses his abilities in the common route is when his survival is at stake; i.e. he has to use it. He knows that there will be consequences for using it, so he is avoiding it as much as possible. This “fear” of his power is what leads him into the first of the main routes.

Kotori’s Route deals with the consequences of NOT using power. Honestly speaking, Kotarou is a failure in this route. He only used his power when needed; which left him too weak to do anything when he needed to protect more than just himself.

As if that wasn’t enough of a reason, This leads Kotarou into Shizuru’s Route, which deals with the reasons you need power. In Shizuru’s route, Kotarou learns that there are people he wants to protect; things he wants to see happen. The only means for doing these things is by attaining more power. It’s probably worth noting that Kotarou is also a failure in this route; as he was unable to protect everyone, and in fact ends up sacrificing himself for what little he did do.

Though he now knows that he will have to use his power, he is still hesitant to use it; afraid of the consequences. Fortunately for him, Lucia’s Route deals with the consequences of power and how to live with them. It seems like most people understood this part the most, so I probably won’t spend as much time explaining it; but the key here is that unlike most other routes where he learns from himself/his mistakes, he learns his lesson this time from Lucia, which makes him much less hesitant to use his powers after seeing someone else do it.

Now that he is more willing to use his own powers, he jumps right into Chihaya’s route, which deals with power’s usefulness and what can be done with it. No longer hesitant, Kotarou now uses his power almost every chance he gets. This is where Sakuya comes in though, and shows Kotarou that he should be using his power for a purpose. Though he is still not immune to making mistakes, the major turning point in this route is when he decides what to do with his power.

Now that Kotarou has overcome his fear of his powers and knows what to use them for, what comes next? control. Akane’s Route is all about controlling his powers, making them do what he wants them to do. The easiest part of this to see is with the form of his Aurora. It has become a beast with a mind of its own, only tied to him because he gives it life. Most of the time when he uses it, he struggles to keep it under his control while still allowing it to fulfill its purpose. By the end of the route, he is able to fine tune his powers to do what is necessary. (think evolution scene)
side note: Control also plays a big part in the route itself (not including the overarching plot), and Kotarou and Akane juggle it all around between each other and some of the great Gaian leaders. I would love to write another essay on just that, but I’m trying to keep this short and concise, so I’ll leave it out for now.

This trend does continue into Moon and Terra, but albeit in a slightly different way. By the time we get to Moon, Kotarou has basically mastered his powers, which leads him to ask some of the only questions left: why does he have his powers? where do they come from? and other things of the sort. to anyone who’s read the route, it should be pretty obvious that the first half of Moon deals with these questions. The second half, however, becomes a showcase of everything he has learned in all the other routes.
Side note: It’s stated in moon that the 5 routes are not the only lives he has lived, and that there are many others. The reason only these 5 routes were shown is because they are the ones that had the greatest impact on him.

Rather than look at why he should use it or what he should use it for, Terra looks at the worth of Kotarou’s power. Every encounter in Terra has both a value and a cost, both in large scale and immediate outcome. Many times in this route Kotarou is forced to sacrifice his current wants in order to move closer to completing his long term goals. It’s only towards the end where he starts rewriting himself with reckless abandon that his short term gains outweigh his long term goals.

And there you have it, a central theme broken up into how its supported by each route. I should also state that this is by no means the only central theme, and this is definitely not all the evidence there is to support this theme; so there should be a lot of room for discussion on some of the other themes/supporting evidence out there, so have at it!

Bonus: Oppai route is basically an alternate scenario in which Kotarou is given near infinite power, absolute control of said power, and little to no consequences to using that power. Needless to say, I think he had fun playing around with those abilities.

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Yeah whaaat. Tomoyo’s route was about the struggle of choosing between her love for Tomoya, and her hope for her family’s future. TA expands on it a lot too.

This is actually the order I played it in~ I preferred Shizuru over Chihaya when I finished Kotori’s route. (That bike scene with Chihaya was very cute though.)

I thought that the theme of Rewrite was Power as well. The deciding factor between all of the routes was whether Kotarou embraced his power or not. I think this can even be seen in the “change yourself/change the world” question.

Remember, what was the hope… the saving grace… or the Terra route? What did Kotarou & Co. plan for the future via all those chat messages? They wanted to keep the world going with “power.” Summoner powers this time around. They wanted to group up together and use their life force in order to reduce the stress of the planet. (The planet being another theme~)

Well I did say that “It sort of shows in the individual routes as he does a lot of “rewriting” in all of them. But Terra gives it away more than anything.”

Like how he rewrites himself to become a bodyguard in Akane’s route, or how he becomes a shounen manga type fighter in Chihaya route to best Sakuya. All routes keep this theme.

My bad, though, I should have worded it better. I didn’t mean to say that the individual routes do not contain the theme at all, rather, what I meant to say is that they don’t make themselves apparent.
But hey, now that you do mention it, they are a lot more apparent than I remembered! For Clannad, at least. LB not so much :stuck_out_tongue:

Hmm after reading this, I can’t disagree with it for sure, but I just find that “finding your place” is a stronger theme than “power”. Perhaps it’s a more personal thing?

But I like how you included the Bonus section :laughing:

I had some ideas of how a Rewrite anime might work. The tl;dr is we use Moon Kagari as a framing device.

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