General Visual Novel Topic

Your third paragraph, funnily enough, is the reason why I always recommend people to read D.S before D.C if one plans on reading both eventually. Even then, reading through D.C somewhat ruined my impression of D.S after the fact, but I was at least able to enjoy it to the fullest extent while I was actually reading through it, which is a big factor. It’s not really so much of a comparison thing like “D.C was better so D.S was worse by comparison or just a shabby imitation” or whatever. The best way I can really explain it is that it’s like a magic trick. Once you know the trick behind it, the “magic” isn’t impressive anymore. Reading D.C was kind of like learning the trick behind D.S’s magic, which ruined it somewhat for me, who didn’t know the trick beforehand. For someone who knew the trick all along, the magic was probably never particularly impressive to begin with.
That analogy feels really accurate now that I think about it.

Though, as for the choices about the format of the common route and its replayability, I probably actually prefer the way D.S does it. Because, while D.S probably doesn’t have enough variation, the Da Capo series has way too much, and I found it somewhat obnoxious and annoying after the first fifty choices. It also caused some problems with the branches that I mentioned in
my D.C.2 post:

Also, probably the thing D.S did the best, even better than D.C.2 I would dare to say, was the pacing. The common route lasted just long enough for me to enjoy it to the fullest without dragging on at all. I thought the length of it was pretty much ideal - this applies to the entire game, not just the common route - so I couldn’t really justify criticising the way they handled the branches to myself.
Though I can see why this change would bother someone who came into it looking for a successor to the D.C series.
As for the part about it being a series of fragments, it never really seemed that way to me. I can see how one might think that, because the scenes are very distinct from one another, but I never felt like we were missing anything in particular. Though to be fair I was already used to that kind of storytelling, with fragmented, distinct scenes, but the reason for that is a story for another time.

I did the route order Io->Himari->Hazuki->Noeri->etc.

I did Io first because, as I mentioned once before on the discord, I have an almost subconscious habit of doing the loli’s route first. Io’s route was probably my favourite route at least out of the first four, and Io herself was best girl, although it’s close between her and Ame. The resolution of the route was… fun. It was so stupid it was kind of charming. I liked at least, though I could understand if people didn’t take it seriously. As for the set-up and foreshadowing, I really think that’s the fault of the translation. As you mentioned, the “Maou no musume” title is such a huge part of her character that important foreshadowing is lost on the translated title.

I would pretty much switch your paragraphs on Himari and Hazuki. I was never particularly interested in Himari and her route was for sure my least favourite. You’re definitely right about it being confusing. The foreshadowing does technically match the solution, but it seems like Atsuya made a bit of a fucking leap of faith there. Of all the possible explanations, I see no reason why he thought of and singled out that one.

Inversely, Hazuki’s actually made a lot of sense to me. I had a vague awareness of the answer by the end, and Atsuya just put the pieces into place for me. I thought it was clever and reasonably well executed. Though I will say that even though you know there’s some kind of reason for it, Hazuki does come across as bipolar or something in an annoying way prior to the resolution.

I don’t have much to say about Noeri’s route, I don’t think I was really paying attention for it. It’s a lot more straightforward than the other routes but also a lot simpler and more plain. I do think doing Noeri’s route as the last before Ame’s was quite a lucky choice, because Ame gets a bit of a spotlight in Noeri’s route compared to the others and it made the reader even more interested in her.

There’s almost too much to say about Ame’s route. You said a lot of it, and the only thing I really want to add is about how I think the common route did a really good job of getting the reader interested in her. Almost too good of a job, I might argue, because I do remember feeling like rushing through the other heroine routes to get to Ame’s route.

Funny you should mention the h-scenes, because to me they were a very devisive part of D.S. (And it seems you agree.) So when you and KaiMiang were asking about D.S I was debating with myself whether to recommend the censored version or the 18+ version.
As you mentioned, the Himari and Hazuki ones were actually quite well-done and I don’t actually know what the story would look like without them. And even with Io they didn’t completely ruin the atmosphere or anything. But with Noeri’s route, as you said, it didn’t go down so well. Especially the shower one just had me thinking “for fucks sake.” But the worst was by far the Ame one. It was almost traumatising with how bad it was. What the fuck were they thinking!? I of course don’t actually bother sitting through the h-scenes anyway… But the window!? For real!?!? And, as you mentioned, the very fact that the h-scene existed at all was already really pushing it.

But more importantly did you listen to the soundtrack?? The vocal tracks are fire.

Overall I actually rate it as about equal to D.C.3. Though that’s probably as much because I didn’t like D.C.3 as much as you seemed to as it is me liking D.S. more than you did.

So any other fans of AoKana here? I haven’t finished the VN yet, but I finished the anime and, for all its flaws (frankly it wasn’t an objectively good show), it was still one of my guilty pleasures of Winter 2016.

Steins;Gate Elite to be released on Sept 20th in Japan only ( ¥7 800 !) , international release date still TBA. There is a new OP for this game with a new song sung by Kanako Itō again. I still prefer “Hacking to the Gate” though.

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http://aokana.net/news/2018/06/26/2835/

In rather sad news for the visual novel industry, Japanese VN developer Sprite, which is best known for producing Koi to Senkyo to Chocolate and Ao no Kanata no Four Rhythm, has announced it will be pausing its activities indefinitely (with a return date yet to be decided). From what I can understand, they blame a declining market and lack of funds for the decision. As a result of Sprite’s hiatus, its two games that are currently in production, AoKana EXTRA 2 and AoKana Zwei, have also suspended production.

Personally, I’m very saddened by this news. I have a sentimental attachment to Sprite, as Mami Kawada had performed theme songs for both KoiChoco and AoKana. I had also watched the anime adaptations of both VNs, and have played a bit of the AoKana VN. I wish their staff luck, but in any case, this is tragic news for the VN industry in Japan.

Makes sense. The VN scene in Japan has been dying year after year for at least 8 years now. I’m honestly surprised a lot of these developers are even still going.

It’s a shame too, 'cause Watanabe Ryouichi does a lot of the Ao no Kanata no Four Rhythm stuff, and he’s one of the few Japanese scenario writers who actively gets involved with the English speaking VN scene.

I think the disturbing claim here is the claim of the 15% year-on-year contraction. Key and its VisualArts brethren will probably be safe, and so will Front Wing and a few others, but this must be bad news for many smaller outfits, many of which had just set up shop over the last few years.

I think most VN developers will be fine if they’re supported by a larger company. I think those under Akabeisoft, Visual Arts, Nitroplus, Frontwing, and Atelier Kaguya in particular are safe. Well, I guess it still depends on whether their games sell well, but they’re definitely in a better position if they’re affiliated with those companies. There’s also some companies that adapted well to the changing market like Type Moon who have made over a billion off of FGO alone. Sprite tried this, but weren’t nearly as successful, which is why they’re not doing well.

I am just beginning Majikoi and I have a very high hype since sometimes people say it’s better than Little Busters. Should I really have those expectations or may ruin it for me?

Depends how much you like slice of life and comedy. If you’re looking for a good story, Majikoi is not the VN for that.

I like both but after a while the comedy that is used starts to bother me, it’s like they try to set some typical joke every 3 sentences

I tried Fureraba for a while and honestly, it wasn’t all that entertaining. I thought the beginning was pretty boring. What do you guys think of it?

Well, it’s reaching the point of finding another visual novel to start since to be quite fair, I haven’t read an average or better visual novel all year (and certainly not one I would suggest to people who want to spend their time wisely at the very least).

The second game in the Ace Attorney series is just not that good IMHO (although the last case remains), Neko-Nin was really weak, and Karakara was fine enough but not memorable or anything.

So this is the question: if you were to suggest a Key VN to someone who is going through tough times and serious mental dilemmas, which one would it be? Harmonia has already been read, and I’ve watched Kanon '06 and loved it but that’s about it. Would it be better to read something else entirely or to provide a list of any sort, or to even answer specific questions?

Thank you very much!

EDIT: Thinking about it a bit, it’s possible that the best answer is a slice-of-life or mostly action based VN.

Steins;Gate Elite Launching on PS4, Switch and PC in Early 2019
Developer MAGES. Inc and publisher Spike Chunsoft have announced that Steins;Gate Elite, the HD rework of the lauded visual novel, will be launching in early 2019 for PlayStation 4, Nintendo Switch and PC.

http://www.rpgfan.com/news/2018/7952.html

That applies to North America and Europe. Was hoping for it this year, but it’s not as if I haven’t already played S;G

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It might be a little late, but depending on the person’s personal taste, it can be a VN to disperse your mind into a mindless straightforward novel. I personally enjoyed it the first 2 routes, afterwards, it was just repetitive and straightforward, so it ended up being pretty boring.

I’m playing Umineko, but i think Umineko is playing with me because i have been a bit confused since i started the first episode.

Now i’m reading the third one that is turning a quite interesting, after the battle between Beatrice and Beatrice’s teacher. I really enjoying this well-writen story and of course the amazing ost of this visual novel.
I watched Higurashi anime before playing Umineko but i want to read the visual novel too.

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So recently, may of you know that there has been a lot going on with my side of the pond, but earlier I asked what VN would be good to play when you are feeling down and in need to repair things.

That was the wrong question to ask right from the start. It turns out that I should be doing what should be very fun, play something special, and enjoy it just for what it is and let that fun help me with everything else. I am going to start Little Busters in a few days to weeks and if it’s the best VN ever then so be it.

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If you need something fun to take out the stress then yes going with Little Busters or in fact any of the Key works will give you an emotional but definitively uplifting experience. I might also recommend The Fruit of Grisaia as a story with as much levity as it has heart.

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Haven’t seen it here, but if you are looking for something similar to Key Hoshizora no Memoria is great.
It’s comedy focused and a bit slow at times, but it’s romance moments are actually really great, specially in the true route and in Asuho’s (The brown haired girl) route.
It has an incredible soundtrack, and a fantastic ending. It’s only problems is that it’s cast of characters and the routes are very mediocre apart from a couple, but if you are willing to go through that to get the amazing true route it’s absolutely worth it.

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Finally finished Danganronpa V3, so all of the DR games essentially (I’m finally free from the fear of the spoilers). V3 is definitely my favorite of the 3 games by far to be honest; the characterization was extremely great with it being implemented into the main story much better than the past 2 games and the relationships between all the ultimates feel a lot more interconnected to the group as a whole. I loved all the new ultimates so damn much (besides Angie I hate her) with V3 also having my new favorite DR MC.
I’ve heard there was a split in the fanbase regarding the ending but I personally thought it was a beautiful thrill and a big reason as to why it’s my favorite of the games.

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In more bad news for the visual novel industry, long-time eroge company Mink (perhaps best known for Night Shift Nurses), which has existed since 1993, have announced they are ceasing operations. They claim that they “are beyond their time” (i.e. they haven’t been relevant in years) as their reason for closing shop. I’m not sure if all their brands are going away or just the main brand, but in any case, the eroge industry must be struggling hard when even veterans are shutting down.