Well then to please the great one, I’ll try my best. I’ve had an idea for a while about constructing MtG decks for characters; I’ve seen pokemon teams made for LB! characters, so this is basically the same thing.
The idea is to recreate a character’s personality in the deck’s playstyle. For my own sake mostly, every deck has to have a win condition and be-to a degree-playable.
I started with Sunohara because it’s the easiest one and the reason why I came up with the idea. Decklist
Tibalt, the Fiend-Blooded is the centerpiece of the deck because the card is perfect for Sunohara. Planeswalkers are usually very rare and powerful, but Tibalt is widely regarded as the worst one ever made and he’s the butt of many jokes. Playing a planeswalker on turn 2 seems good but Tibalt mostly blows up in your face, much like Sunohara’s plans do.
Pardic Dragon is another card that fits Sunohara like a glove because of how good it looks and how badly it plays. If you just read the card without much thought, it will look like a 4/4 flying creature that starts attacking on turn 4. In a real game, this will never happen ever. This is the best description Pardic Dragon there is.
Pretty much the entire deck is like this. The cards look deceptively cool and powerful but will mostly just backfire. Coupled with a low amount of 20 lands, this deck is a true mess; playing this deck is pure luck and the odds are not in your favor. I call it, Sunohara, the Idiot-Blooded
Made one for Kotomi as well. Decklist. Inspired by how Kotomi is before Tomoya pulls her out of the library, I figured a deck based on Laboratory Manic would fit well. Normally in MtG, you lose if you draw out all the cards in your deck but the maniac flips it so that you win instead. So reflecting how Kotomi spends all her time reading, the deck is all about playing cards like Compulsive Research or Thirst for Knowledge to draw out your deck, and then when you’ve “researched” enough you win. I also added her habit of sharing things through Zedruu the Greathearted, and her general defenselessness is represented by there barely being any cards that interact with the opponent.